Created an animation that can be used to display a simple sequence of
frames. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1696 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: MultiFrameAnimation.java,v 1.1 2002/09/17 20:08:21 mdb Exp $
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package com.threerings.media.animation;
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import java.awt.Graphics2D;
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import com.threerings.media.util.FrameSequencer;
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import com.threerings.media.util.MultiFrameImage;
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import java.awt.Rectangle;
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/**
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* Animates a sequence of image frames in place with a particular frame
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* rate.
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*/
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public class MultiFrameAnimation extends Animation
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{
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/**
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* Creates a multi-frame animation with the specified source image
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* frames and the specified target frame rate (in frames per second).
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*
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* @param frames the source frames of the animation.
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* @param fps the target number of frames per second.
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* @param loop whether the animation should loop indefinitely or
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* finish after one shot.
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*/
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public MultiFrameAnimation (
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MultiFrameImage frames, double fps, boolean loop)
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{
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this(frames, new FrameSequencer.ConstantRate(fps, loop));
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}
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/**
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* Creates a multi-frame animation with the specified source image
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* frames and the specified target frame rate (in frames per second).
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*/
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public MultiFrameAnimation (MultiFrameImage frames, FrameSequencer seeker)
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{
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// we'll set up our bounds via setLocation() and in reset()
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super(new Rectangle());
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_frames = frames;
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_seeker = seeker;
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// reset ourselves to start things off
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reset();
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}
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// documentation inherited
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public Rectangle getBounds ()
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{
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// fill in the bounds with our current animation frame's bounds
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return _bounds;
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}
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/**
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* If this animation has run to completion, it can be reset to prepare
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* it for another go.
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*/
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public void reset ()
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{
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super.reset();
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// reset ourselves to frame zero
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setFrameIndex(0);
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// reset our frame sequencer
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_seeker.init(_frames);
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}
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// documentation inherited
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public void tick (long tickStamp)
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{
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int fidx = _seeker.tick(tickStamp);
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if (fidx != _fidx) {
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// update our frame index and bounds
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setFrameIndex(fidx);
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// and have ourselves repainted
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invalidate();
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}
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}
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/**
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* Sets the frame index and updates our dimensions.
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*/
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protected void setFrameIndex (int fidx)
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{
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_fidx = fidx;
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_bounds.width = _frames.getWidth(_fidx);
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_bounds.height = _frames.getHeight(_fidx);
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}
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// documentation inherited
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public void paint (Graphics2D gfx)
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{
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_frames.paintFrame(gfx, _fidx, _bounds.x, _bounds.y);
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}
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// documentation inherited
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public void fastForward (long timeDelta)
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{
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_seeker.fastForward(timeDelta);
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}
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protected MultiFrameImage _frames;
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protected FrameSequencer _seeker;
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protected int _fidx;
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}
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