Created an animation that can be used to display a simple sequence of

frames.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1696 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2002-09-17 20:08:21 +00:00
parent 963dfe16a8
commit fc261655b3
@@ -0,0 +1,109 @@
//
// $Id: MultiFrameAnimation.java,v 1.1 2002/09/17 20:08:21 mdb Exp $
package com.threerings.media.animation;
import java.awt.Graphics2D;
import com.threerings.media.util.FrameSequencer;
import com.threerings.media.util.MultiFrameImage;
import java.awt.Rectangle;
/**
* Animates a sequence of image frames in place with a particular frame
* rate.
*/
public class MultiFrameAnimation extends Animation
{
/**
* Creates a multi-frame animation with the specified source image
* frames and the specified target frame rate (in frames per second).
*
* @param frames the source frames of the animation.
* @param fps the target number of frames per second.
* @param loop whether the animation should loop indefinitely or
* finish after one shot.
*/
public MultiFrameAnimation (
MultiFrameImage frames, double fps, boolean loop)
{
this(frames, new FrameSequencer.ConstantRate(fps, loop));
}
/**
* Creates a multi-frame animation with the specified source image
* frames and the specified target frame rate (in frames per second).
*/
public MultiFrameAnimation (MultiFrameImage frames, FrameSequencer seeker)
{
// we'll set up our bounds via setLocation() and in reset()
super(new Rectangle());
_frames = frames;
_seeker = seeker;
// reset ourselves to start things off
reset();
}
// documentation inherited
public Rectangle getBounds ()
{
// fill in the bounds with our current animation frame's bounds
return _bounds;
}
/**
* If this animation has run to completion, it can be reset to prepare
* it for another go.
*/
public void reset ()
{
super.reset();
// reset ourselves to frame zero
setFrameIndex(0);
// reset our frame sequencer
_seeker.init(_frames);
}
// documentation inherited
public void tick (long tickStamp)
{
int fidx = _seeker.tick(tickStamp);
if (fidx != _fidx) {
// update our frame index and bounds
setFrameIndex(fidx);
// and have ourselves repainted
invalidate();
}
}
/**
* Sets the frame index and updates our dimensions.
*/
protected void setFrameIndex (int fidx)
{
_fidx = fidx;
_bounds.width = _frames.getWidth(_fidx);
_bounds.height = _frames.getHeight(_fidx);
}
// documentation inherited
public void paint (Graphics2D gfx)
{
_frames.paintFrame(gfx, _fidx, _bounds.x, _bounds.y);
}
// documentation inherited
public void fastForward (long timeDelta)
{
_seeker.fastForward(timeDelta);
}
protected MultiFrameImage _frames;
protected FrameSequencer _seeker;
protected int _fidx;
}