Give Bureaus their own client object subclass. It does nothing at the moment, but we need it to be a distinct type for access control purposes.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5600 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Par Winzell
2008-12-12 15:36:46 +00:00
parent 1052aa86ec
commit fb4a28b2ed
7 changed files with 103 additions and 8 deletions
@@ -0,0 +1,39 @@
//
// $Id: $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.bureau.server;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.ClientResolver;
import com.threerings.bureau.data.BureauClientObject;
/**
* Used to configure crowd-specific client object data.
*/
public class BureauClientResolver extends ClientResolver
{
@Override // from ClientResolver
public ClientObject createClientObject ()
{
return new BureauClientObject();
}
}