Split out announcement of a player elimination to its own function so we can override it for games where normal announcement doesn't make sense.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3790 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Mike Thomas
2005-12-21 00:52:30 +00:00
parent 5225eb2a43
commit fac90ce23d
@@ -856,9 +856,7 @@ public class GameManager extends PlaceManager
// let derived classes do some business // let derived classes do some business
playerGameDidEnd(pidx); playerGameDidEnd(pidx);
String message = MessageBundle.tcompose( announcePlayerGameOver(pidx);
"m.player_game_over", getPlayerName(pidx));
systemMessage(GAME_MESSAGE_BUNDLE, message);
} finally { } finally {
_gameobj.commitTransaction(); _gameobj.commitTransaction();
@@ -875,6 +873,16 @@ public class GameManager extends PlaceManager
} }
} }
/**
* Announce to everyone in the game that a player's game has ended.
*/
protected void announcePlayerGameOver (int pidx)
{
String message = MessageBundle.tcompose(
"m.player_game_over", getPlayerName(pidx));
systemMessage(GAME_MESSAGE_BUNDLE, message);
}
/** /**
* Called when a player has been marked as knocked out but before the * Called when a player has been marked as knocked out but before the
* knock-out status update has been sent to the players. Any status * knock-out status update has been sent to the players. Any status