Added finishResolution(), which is called on the dobj thread to finish up

population of the client object.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3645 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2005-07-07 18:46:38 +00:00
parent 3820456813
commit fa8ee9f8f8
@@ -1,5 +1,5 @@
//
// $Id: ClientResolver.java,v 1.7 2004/08/27 02:20:23 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -114,6 +114,9 @@ public class ClientResolver extends Invoker.Unit
reportFailure(_failure);
} else {
// do more resolution goodness on the dobj thread
finishResolution(_clobj);
// otherwise let the client manager know that we're all clear
PresentsServer.clmgr.mapClientObject(_username, _clobj);
@@ -155,6 +158,16 @@ public class ClientResolver extends Invoker.Unit
// nothing to do by default
}
/**
* This method is called on the dobj thread after resolveClientData
* returns normally, it should finish populating the client object
* with any data that is NOT loaded from a database.
*/
protected void finishResolution (ClientObject clobj)
{
// nothing to do by default
}
/**
* Reports failure to our resolution listeners.
*/