Added finishResolution(), which is called on the dobj thread to finish up
population of the client object. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3645 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ClientResolver.java,v 1.7 2004/08/27 02:20:23 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -114,6 +114,9 @@ public class ClientResolver extends Invoker.Unit
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reportFailure(_failure);
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} else {
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// do more resolution goodness on the dobj thread
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finishResolution(_clobj);
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// otherwise let the client manager know that we're all clear
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PresentsServer.clmgr.mapClientObject(_username, _clobj);
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@@ -155,6 +158,16 @@ public class ClientResolver extends Invoker.Unit
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// nothing to do by default
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}
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/**
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* This method is called on the dobj thread after resolveClientData
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* returns normally, it should finish populating the client object
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* with any data that is NOT loaded from a database.
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*/
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protected void finishResolution (ClientObject clobj)
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{
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// nothing to do by default
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}
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/**
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* Reports failure to our resolution listeners.
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*/
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