Edits and notes on client/server time sync.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1397 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
+88
-50
@@ -1,89 +1,93 @@
|
||||
Presents Notes -*- outline -*-
|
||||
|
||||
* TODO
|
||||
Pass cause back to client somehow via FailureResponse in Client.requestFailed
|
||||
- Pass cause back to client somehow via FailureResponse in
|
||||
Client.requestFailed
|
||||
|
||||
clientWillLogff becomes clientMayLogoff?
|
||||
- clientWillLogff becomes clientMayLogoff?
|
||||
|
||||
Look into nbio waking up all sockets when any data comes in.
|
||||
- Look into nbio waking up all sockets when any data comes in.
|
||||
|
||||
(maybe) Allow piggybacking of object subscription onto service defined
|
||||
responses (like moveTo request).
|
||||
- (maybe) Allow piggybacking of object subscription onto service defined
|
||||
responses (like moveTo request).
|
||||
|
||||
(maybe) Allow better server side control of subscription management (to
|
||||
ensure that clients don't remain subscribed to objects they should no
|
||||
longer be susbcribed to; like scenes they've departed from).
|
||||
- (maybe) Allow better server side control of subscription management (to
|
||||
ensure that clients don't remain subscribed to objects they should no
|
||||
longer be susbcribed to; like scenes they've departed from).
|
||||
|
||||
Sort out support for server-side modifiable only fields to DObject.
|
||||
- Sort out support for server-side modifiable only fields to DObject.
|
||||
|
||||
Create a CompoundEvent that allows packaging up of multiple events to be
|
||||
dispatched in unison. Build dobj source generator and have it add versions
|
||||
of all update methods that take a compound event to which to append the
|
||||
event rather than dispatching them directly.
|
||||
- Create a CompoundEvent that allows packaging up of multiple events to be
|
||||
dispatched in unison. Build dobj source generator and have it add
|
||||
versions of all update methods that take a compound event to which to
|
||||
append the event rather than dispatching them directly.
|
||||
|
||||
Maybe make AuthResponseData a Streamable instead of a DObject.
|
||||
- Maybe make AuthResponseData a Streamable instead of a DObject.
|
||||
|
||||
Have the LocationRegistry register the LocationProvider rather than doing
|
||||
it via a config file. Perhaps lose the config file element altogether.
|
||||
- Have the LocationRegistry register the LocationProvider rather than
|
||||
doing it via a config file. Perhaps lose the config file element
|
||||
altogether.
|
||||
|
||||
Think about Subscriber business and whether or not DObject needs a list of
|
||||
subscribers or if there's a better way to handle removedLastSubscriber()
|
||||
on the client side and not taint the server side with all dat crap.
|
||||
- Think about Subscriber business and whether or not DObject needs a list
|
||||
of subscribers or if there's a better way to handle
|
||||
removedLastSubscriber() on the client side and not taint the server side
|
||||
with all dat crap.
|
||||
|
||||
* Server-side event concentrator
|
||||
The client objects will not subscribe directly, but will subscribe through
|
||||
the concentrator so that, at least, it can create a single
|
||||
ForwardEventNotification for each Event being dispatched to a group of
|
||||
clients. Optimally, it would be able to flatten that notification as well
|
||||
and the byte array can be written to the socket of each of the individual
|
||||
clients rather than creating a separate byte array for each client. This
|
||||
will require a special "flattened notification" that can be inserted into
|
||||
the queue to preserve message ordering but then is simply sent rather than
|
||||
flattened and sent.
|
||||
- The client objects will not subscribe directly, but will subscribe
|
||||
through the concentrator so that, at least, it can create a single
|
||||
ForwardEventNotification for each Event being dispatched to a group of
|
||||
clients. Optimally, it would be able to flatten that notification as
|
||||
well and the byte array can be written to the socket of each of the
|
||||
individual clients rather than creating a separate byte array for each
|
||||
client. This will require a special "flattened notification" that can be
|
||||
inserted into the queue to preserve message ordering but then is simply
|
||||
sent rather than flattened and sent.
|
||||
|
||||
* Marshaller
|
||||
Consider how the dobject marshaller deals with classes loaded and reloaded
|
||||
using flushable classloaders.
|
||||
- Consider how the dobject marshaller deals with classes loaded and
|
||||
reloaded using flushable classloaders.
|
||||
|
||||
Also consider whether access to the marshaller cache needs to be
|
||||
synchronized.
|
||||
Also consider whether access to the marshaller cache needs to be
|
||||
synchronized.
|
||||
|
||||
* Check into "connection closed by peer" thread exiting on client
|
||||
|
||||
* TypedObjectFactory
|
||||
Maybe modify so that types are assigned automatically even if everything
|
||||
has to be registered in a single place, since it pretty much does anyway.
|
||||
- Maybe modify so that types are assigned automatically even if everything
|
||||
has to be registered in a single place, since it pretty much does
|
||||
anyway.
|
||||
|
||||
* Client network mgmt
|
||||
Client perform all network ops on own thread, will call back to main code
|
||||
through Observer interface to notify of state changes in the
|
||||
authentication process/connectedness:
|
||||
- Client perform all network ops on own thread, will call back to main
|
||||
code through Observer interface to notify of state changes in the
|
||||
authentication process/connectedness:
|
||||
|
||||
public interface ClientObserver
|
||||
{
|
||||
public interface ClientObserver
|
||||
{
|
||||
public void didConnect ();
|
||||
public void connectionFailed ();
|
||||
public void didLogon ();
|
||||
public void logonFailed ();
|
||||
public void didDisconnect ();
|
||||
public void didLogoff ();
|
||||
}
|
||||
}
|
||||
|
||||
* DObject class generation
|
||||
Distributed objects are defined like a class with a set of public data
|
||||
members which is then converted into an actual class with get/set methods
|
||||
for each member.
|
||||
- Distributed objects are defined like a class with a set of public data
|
||||
members which is then converted into an actual class with get/set
|
||||
methods for each member.
|
||||
|
||||
public dclass GameObject
|
||||
{
|
||||
public dclass GameObject
|
||||
{
|
||||
public int[] players;
|
||||
public String description;
|
||||
}
|
||||
}
|
||||
|
||||
becomes
|
||||
becomes
|
||||
|
||||
public class GameObject extends DObject
|
||||
{
|
||||
public class GameObject extends DObject
|
||||
{
|
||||
public void setPlayers (int[] players);
|
||||
public void setPlayersAt (int index, int value);
|
||||
public int[] getPlayers ();
|
||||
@@ -91,4 +95,38 @@ public class GameObject extends DObject
|
||||
|
||||
public void setDescription (String description);
|
||||
public String getDescription ();
|
||||
}
|
||||
}
|
||||
|
||||
* 5/27/2002
|
||||
** Synchronizing time between client and server
|
||||
- After authentication, client begins a process of establishing the time
|
||||
differential between the client clock and the server clock.
|
||||
|
||||
- The client sends a PING packet, noting the time immediately prior to
|
||||
delivering the packet over the network.
|
||||
|
||||
- The server notes the at which the PING packet was unserialized. It
|
||||
supplies that time to the constructed PONG packet which then notes the
|
||||
time immediately prior to serialization and uses that to deliver to the
|
||||
client the server time and the number of milliseconds that passed
|
||||
between the unserialization of the PING packet and the serialization
|
||||
(and subsequent network delivery) of the PONG packet.
|
||||
|
||||
- The client can then subtract the server processing time from the total
|
||||
round trip delay, divide the round trip delay by two, adjust the server
|
||||
time stamp accordingly and then obtain the client/server time
|
||||
differential.
|
||||
|
||||
- The client then repeats this process some small number of times (five)
|
||||
to attempt to account for spurious differences in upstream
|
||||
vs. downstream transmission times and finally settles on a dT that will
|
||||
be used for the duration of the session.
|
||||
|
||||
- We assume that the session will not last long enough for clock drift on
|
||||
either the client or server to become significant when compared to the
|
||||
error in the original time differential measurement.
|
||||
|
||||
- We'll want to use the high-precision timing services once we have those
|
||||
because we don't want unnecessary error introduced into our ping and
|
||||
pong time stamps by the unreliable granularity of
|
||||
System.currentTimeMillis().
|
||||
|
||||
Reference in New Issue
Block a user