When testing, allow sounds to be cached if they're locked.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1997 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-11-26 21:14:11 +00:00
parent 54c486710d
commit f901cb3041
@@ -1,5 +1,5 @@
//
// $Id: SoundManager.java,v 1.31 2002/11/26 18:54:39 ray Exp $
// $Id: SoundManager.java,v 1.32 2002/11/26 21:14:11 ray Exp $
package com.threerings.media;
@@ -589,6 +589,11 @@ public class SoundManager
protected byte[] getClipData (SoundKey key)
throws IOException, UnsupportedAudioFileException
{
// if we're testing, clear all non-locked sounds every time
if (_testDir != null) {
_clipCache.clear();
}
byte[][] data = (byte[][]) _clipCache.get(key);
if (data == null) {
@@ -615,12 +620,7 @@ public class SoundManager
}
}
// TODO: be more sophisticated and allow locked sounds (as long
// as they're locked) to be put in the cache
// for now- nothing is cached when we're testing
if (_testDir == null) {
_clipCache.put(key, data);
}
_clipCache.put(key, data);
}
return data[RandomUtil.getInt(data.length)];