Making things work; moving lobby stuff entirely into lobby; simplifying.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@411 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ClientController.java,v 1.3 2001/10/09 00:48:34 mdb Exp $
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// $Id: ClientController.java,v 1.4 2001/10/09 17:47:33 mdb Exp $
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package com.threerings.micasa.client;
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@@ -18,7 +18,6 @@ import com.threerings.cocktail.party.data.*;
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import com.threerings.media.sprite.SpriteManager;
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import com.threerings.micasa.Log;
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import com.threerings.micasa.lobby.LobbyService;
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import com.threerings.micasa.util.MiCasaContext;
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/**
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@@ -51,9 +50,6 @@ public class ClientController
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// we also want to know about occupant changes
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_ctx.getOccupantManager().addOccupantObserver(this);
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// create our lobby panel which we'll use once we're logged on
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_lobbyPanel = new LobbyPanel(ctx);
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// create the logon panel and display it
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_logonPanel = new LogonPanel(_ctx);
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// _frame.setPanel(_logonPanel);
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@@ -84,10 +80,6 @@ public class ClientController
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// keep the body object around for stuff
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_body = (BodyObject)client.getClientObject();
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// we're logged on, so we lose the login panel and move to our
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// primary display
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_frame.setPanel(_lobbyPanel);
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}
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// documentation inherited
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@@ -192,5 +184,4 @@ public class ClientController
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// our panels
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protected LogonPanel _logonPanel;
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protected LobbyPanel _lobbyPanel;
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}
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