Making things work; moving lobby stuff entirely into lobby; simplifying.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@411 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-09 17:47:33 +00:00
parent 0546a29259
commit f8846ab016
7 changed files with 85 additions and 53 deletions
@@ -1,5 +1,5 @@
//
// $Id: ClientController.java,v 1.3 2001/10/09 00:48:34 mdb Exp $
// $Id: ClientController.java,v 1.4 2001/10/09 17:47:33 mdb Exp $
package com.threerings.micasa.client;
@@ -18,7 +18,6 @@ import com.threerings.cocktail.party.data.*;
import com.threerings.media.sprite.SpriteManager;
import com.threerings.micasa.Log;
import com.threerings.micasa.lobby.LobbyService;
import com.threerings.micasa.util.MiCasaContext;
/**
@@ -51,9 +50,6 @@ public class ClientController
// we also want to know about occupant changes
_ctx.getOccupantManager().addOccupantObserver(this);
// create our lobby panel which we'll use once we're logged on
_lobbyPanel = new LobbyPanel(ctx);
// create the logon panel and display it
_logonPanel = new LogonPanel(_ctx);
// _frame.setPanel(_logonPanel);
@@ -84,10 +80,6 @@ public class ClientController
// keep the body object around for stuff
_body = (BodyObject)client.getClientObject();
// we're logged on, so we lose the login panel and move to our
// primary display
_frame.setPanel(_lobbyPanel);
}
// documentation inherited
@@ -192,5 +184,4 @@ public class ClientController
// our panels
protected LogonPanel _logonPanel;
protected LobbyPanel _lobbyPanel;
}