Nomenclature fix: puzzle -> game.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3701 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-09-09 00:42:34 +00:00
parent 77a28c401c
commit f79a52142c
@@ -576,7 +576,7 @@ public class GameManager extends PlaceManager
int pidx = IntListUtil.indexOf(_playerOids, bodyOid);
if (pidx != -1 && _gameobj.isInPlay() &&
_gameobj.isActivePlayer(pidx)) {
// end the player's game if they bail on an in-progress puzzle
// end the player's game if they bail on an in-progress game
endPlayerGame(pidx);
}
}
@@ -1225,7 +1225,7 @@ public class GameManager extends PlaceManager
/** The interval for the game manager tick. */
protected static Interval _tickInterval;
/** We give players 30 seconds to turn up in a puzzle and after that,
/** We give players 30 seconds to turn up in a game; after that,
* they're considered a no show. */
protected static final long NOSHOW_DELAY = 30 * 1000L;