Nomenclature fix: puzzle -> game.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3701 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -576,7 +576,7 @@ public class GameManager extends PlaceManager
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int pidx = IntListUtil.indexOf(_playerOids, bodyOid);
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if (pidx != -1 && _gameobj.isInPlay() &&
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_gameobj.isActivePlayer(pidx)) {
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// end the player's game if they bail on an in-progress puzzle
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// end the player's game if they bail on an in-progress game
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endPlayerGame(pidx);
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}
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}
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@@ -1225,7 +1225,7 @@ public class GameManager extends PlaceManager
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/** The interval for the game manager tick. */
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protected static Interval _tickInterval;
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/** We give players 30 seconds to turn up in a puzzle and after that,
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/** We give players 30 seconds to turn up in a game; after that,
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* they're considered a no show. */
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protected static final long NOSHOW_DELAY = 30 * 1000L;
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