Don't report ready if not actually a player.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3258 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -28,6 +28,7 @@ import com.threerings.presents.dobj.AttributeChangedEvent;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.crowd.client.PlaceController;
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import com.threerings.crowd.client.PlaceControllerDelegate;
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import com.threerings.crowd.client.PlaceControllerDelegate;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.crowd.util.CrowdContext;
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@@ -35,6 +36,8 @@ import com.threerings.crowd.util.CrowdContext;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.util.ParlorContext;
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import com.threerings.parlor.util.ParlorContext;
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import com.threerings.util.Name;
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/**
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/**
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* The game controller manages the flow and control of a game on the
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* The game controller manages the flow and control of a game on the
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* client side. This class serves as the root of a hierarchy of controller
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* client side. This class serves as the root of a hierarchy of controller
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@@ -93,13 +96,18 @@ public abstract class GameController extends PlaceController
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// runnable here that will let the game manager know that we're
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// runnable here that will let the game manager know that we're
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// ready on the next pass through the distributed event loop
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// ready on the next pass through the distributed event loop
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Log.info("Entering game " + _gobj.which() + ".");
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Log.info("Entering game " + _gobj.which() + ".");
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_ctx.getClient().getInvoker().invokeLater(new Runnable() {
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Name username =
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public void run () {
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((BodyObject)_ctx.getClient().getClientObject()).username;
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// finally let the game manager know that we're ready to roll
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if (_gobj.getPlayerIndex(username) != -1) {
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Log.info("Reporting ready " + _gobj.which() + ".");
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_ctx.getClient().getInvoker().invokeLater(new Runnable() {
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_gobj.gameService.playerReady(_ctx.getClient());
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public void run () {
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}
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// finally let the game manager know that we're ready
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});
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// to roll
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Log.info("Reporting ready " + _gobj.which() + ".");
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_gobj.gameService.playerReady(_ctx.getClient());
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}
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});
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}
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}
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}
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/**
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/**
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