Create the polygon cache hash with custom parameters to the constructor

to optimize memory performance.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1408 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-05-30 22:21:51 +00:00
parent 7c4f86e63a
commit f448ebe4f1
@@ -1,5 +1,5 @@
//
// $Id: IsoSceneView.java,v 1.108 2002/04/27 23:07:41 mdb Exp $
// $Id: IsoSceneView.java,v 1.109 2002/05/30 22:21:51 ray Exp $
package com.threerings.miso.scene;
@@ -78,9 +78,11 @@ public class IsoSceneView implements SceneView
_model = model;
_remgr = remgr;
// create our polygon arrays, these will be populated with the
// tile polygons as they are requested
_polys = new HashIntMap();
// create a cache which will be populated with the tile polygons
// as they are requested. We manually adjust the size/load factor
// to optimize memory usage (because we happen to know things
// hash weirdly because of the way we make the keys.
_polys = new HashIntMap(model.scenewid, (float) model.scenehei);
// create the array used to mark dirty tiles
_dirty = new boolean[model.scenewid][model.tilehei];