Use a polygon to determine whether a sprite is within a particular
tile. Updated scene/tile dimensions and default scene to use 64x48 tiles. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@151 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -1,5 +1,5 @@
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//
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//
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// $Id: AnimationManager.java,v 1.3 2001/08/02 00:42:02 shaper Exp $
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// $Id: AnimationManager.java,v 1.4 2001/08/02 18:59:00 shaper Exp $
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package com.threerings.miso.sprite;
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package com.threerings.miso.sprite;
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@@ -57,7 +57,7 @@ public class AnimationManager implements Interval, PerformanceObserver
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public void checkpoint (String name, int ticks)
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public void checkpoint (String name, int ticks)
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{
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{
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Log.info(name + "[ticks=" + ticks + "].");
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Log.info(name + " [ticks=" + ticks + "].");
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}
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}
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/** The desired number of refresh operations per second. */
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/** The desired number of refresh operations per second. */
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: Sprite.java,v 1.4 2001/08/02 00:42:02 shaper Exp $
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// $Id: Sprite.java,v 1.5 2001/08/02 18:59:00 shaper Exp $
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package com.threerings.miso.sprite;
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package com.threerings.miso.sprite;
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@@ -59,6 +59,8 @@ public class Sprite
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this.x = x;
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this.x = x;
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this.y = y;
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this.y = y;
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updateDrawPosition();
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_curFrame = 0;
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_curFrame = 0;
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_animDelay = -1;
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_animDelay = -1;
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_numTicks = 0;
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_numTicks = 0;
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@@ -73,44 +75,26 @@ public class Sprite
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/**
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/**
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* Paint the sprite to the specified graphics context.
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* Paint the sprite to the specified graphics context.
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*
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* @param gfx the graphics context.
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*/
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*/
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public void paint (Graphics2D gfx)
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public void paint (Graphics2D gfx)
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{
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{
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int xpos = x - (_curTile.width / 2);
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gfx.drawImage(_curTile.img, _drawx, _drawy, null);
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int ypos = y - _curTile.height;
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// Log.info("Sprite painting image [sprite=" + this + "].");
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gfx.drawImage(_curTile.img, xpos, ypos, null);
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// Log.info("Sprite painting image [x=" + xpos + ", y=" + ypos + "].");
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}
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}
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/**
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/**
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* Returns whether the sprite is inside the given rectangle in
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* Returns whether the sprite is inside the given polygon in
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* pixel coordinates.
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* pixel coordinates.
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*
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*
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* @param x the rectangle x coordinate.
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* @param bounds the bounding polygon.
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* @param y the rectangle y coordinate.
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* @param width the rectangle width.
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* @param height the rectangle height.
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*
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*
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* @return true if the sprite is inside the rectangle, false if not.
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* @return whether the sprite is inside the polygon.
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*/
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*/
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public boolean inside (int x, int y, int width, int height)
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public boolean inside (Polygon bounds)
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{
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{
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// note that we consider the current tile for sprite
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return bounds.contains(this.x, this.y);
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// width/height, and since the tile may change we're at the
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// mercy of the tile creators to make sure all tiles for a
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// given sprite are the same width.
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// we might want to check this when tiles are set for the
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// sprite, or require that the sprite width/height be
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// specified separately when the sprite is created. or
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// perhaps we'd like to be able to have sprites with variable
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// width? i can't think why.
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return (this.x >= x && this.x < (x + width) &&
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this.y >= y && this.y < (y + height));
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// return (this.x >= x && this.x + _curTile.width < (x + width) &&
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// this.y >= y && this.y + _curTile.height < (y + height));
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}
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}
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/**
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/**
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@@ -131,12 +115,13 @@ public class Sprite
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*/
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*/
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public void setTiles (Tile[] tiles)
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public void setTiles (Tile[] tiles)
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{
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{
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if (tiles == null) return;
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_tiles = tiles;
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_tiles = tiles;
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if (_tiles != null) {
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_curTile = _tiles[_curFrame];
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_curTile = _tiles[_curFrame];
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updateDrawPosition();
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invalidate();
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invalidate();
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}
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}
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}
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/**
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/**
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* Set the destination of the sprite in pixel coordinates.
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* Set the destination of the sprite in pixel coordinates.
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@@ -215,14 +200,44 @@ public class Sprite
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// invalidate the sprite in its new location
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// invalidate the sprite in its new location
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invalidate();
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invalidate();
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// and note our stoppage
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// note our stoppage
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_animDelay = -1;
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_animDelay = -1;
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_state = STATE_NONE;
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_state = STATE_NONE;
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}
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}
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updateDrawPosition();
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break;
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break;
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}
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}
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}
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}
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/**
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* Update the coordinates at which the sprite image is drawn to
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* reflect the sprite's current position.
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*/
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protected void updateDrawPosition ()
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{
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if (_curTile == null) {
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_drawx = x;
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_drawy = y;
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return;
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}
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_drawx = x - (_curTile.width / 2);
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_drawy = y - _curTile.height;
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}
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/**
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* Return a string representation of the sprite.
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*/
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public String toString ()
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{
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StringBuffer buf = new StringBuffer();
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buf.append("[x=").append(x);
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buf.append(", y=").append(y);
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buf.append(", curframe=").append(_curFrame);
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return buf.append("]").toString();
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}
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/** State constants. */
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/** State constants. */
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protected static final int STATE_NONE = 0;
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protected static final int STATE_NONE = 0;
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protected static final int STATE_MOVING = 1;
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protected static final int STATE_MOVING = 1;
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@@ -236,19 +251,22 @@ public class Sprite
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/** The current tile index to render. */
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/** The current tile index to render. */
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protected int _curFrame;
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protected int _curFrame;
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/** The sprite's destination coordinates. */
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/** The coordinates at which the tile image is drawn. */
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protected Point _dest;
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protected int _drawx, _drawy;
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/** The sprite's current state. */
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/** The sprite's current state. */
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protected int _state;
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protected int _state;
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/** The sprite position with fractional pixels while moving. */
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/** When moving, the sprite's destination coordinates. */
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protected Point _dest;
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/** When moving, the sprite position including fractional pixels. */
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protected float _movex, _movey;
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protected float _movex, _movey;
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/** The distance to move the sprite per tick in fractional pixels. */
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/** When moving, the distance to move per tick in fractional pixels. */
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protected float _incx, _incy;
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protected float _incx, _incy;
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/** The number of ticks to wait before proceeding to the next tile. */
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/** The number of ticks to wait before rendering with the next tile. */
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protected int _animDelay;
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protected int _animDelay;
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/** The number of ticks since the last tile animation. */
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/** The number of ticks since the last tile animation. */
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@@ -1,10 +1,9 @@
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//
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//
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// $Id: SpriteManager.java,v 1.4 2001/08/02 00:42:02 shaper Exp $
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// $Id: SpriteManager.java,v 1.5 2001/08/02 18:59:00 shaper Exp $
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package com.threerings.miso.sprite;
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package com.threerings.miso.sprite;
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import java.awt.Graphics2D;
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import java.awt.*;
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import java.awt.Rectangle;
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import java.util.ArrayList;
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import java.util.ArrayList;
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import com.threerings.miso.Log;
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import com.threerings.miso.Log;
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@@ -76,17 +75,13 @@ public class SpriteManager
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}
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}
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/**
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/**
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* Render the sprites residing within the specified pixel bounds
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* Render the sprites residing within the given polygon to the
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* to the given graphics context.
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* given graphics context.
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*
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*
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* @param gfx the graphics context.
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* @param gfx the graphics context.
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* @param x the bounds x-position.
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* @param bounds the bounding polygon.
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* @param y the bounds y-position.
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* @param width the bounds width.
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* @param height the bounds height.
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*/
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*/
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public void renderSprites (
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public void renderSprites (Graphics2D gfx, Polygon bounds)
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Graphics2D gfx, int x, int y, int width, int height)
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{
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{
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// TODO: optimize to store sprites based on quadrants they're
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// TODO: optimize to store sprites based on quadrants they're
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// in (or somesuch), and sorted, so that we can more quickly
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// in (or somesuch), and sorted, so that we can more quickly
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@@ -95,7 +90,7 @@ public class SpriteManager
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int size = _sprites.size();
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int size = _sprites.size();
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for (int ii = 0; ii < size; ii++) {
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for (int ii = 0; ii < size; ii++) {
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Sprite sprite = (Sprite)_sprites.get(ii);
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Sprite sprite = (Sprite)_sprites.get(ii);
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if (sprite.inside(x, y, width, height)) {
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if (sprite.inside(bounds)) {
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sprite.paint(gfx);
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sprite.paint(gfx);
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}
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}
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}
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}
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: DisplayMisoSceneImpl.java,v 1.15 2001/08/02 01:19:47 shaper Exp $
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// $Id: DisplayMisoSceneImpl.java,v 1.16 2001/08/02 18:58:59 shaper Exp $
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package com.threerings.miso.scene;
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package com.threerings.miso.scene;
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@@ -31,10 +31,10 @@ public class Scene
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public static final short VERSION = 1;
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public static final short VERSION = 1;
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/** The scene width in tiles. */
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/** The scene width in tiles. */
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public static final int TILE_WIDTH = 55;
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public static final int TILE_WIDTH = 22;
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/** The scene height in tiles. */
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/** The scene height in tiles. */
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public static final int TILE_HEIGHT = 55;
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public static final int TILE_HEIGHT = 22;
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/** String translations of each tile layer name. */
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/** String translations of each tile layer name. */
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public static final String[] XLATE_LAYERS = { "Base", "Object" };
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public static final String[] XLATE_LAYERS = { "Base", "Object" };
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: IsoSceneView.java,v 1.21 2001/08/02 05:08:23 shaper Exp $
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// $Id: IsoSceneView.java,v 1.22 2001/08/02 18:58:59 shaper Exp $
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package com.threerings.miso.scene;
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package com.threerings.miso.scene;
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@@ -80,32 +80,61 @@ public class IsoSceneView implements EditableSceneView
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*/
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*/
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protected void renderSceneInvalid (Graphics2D gfx)
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protected void renderSceneInvalid (Graphics2D gfx)
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{
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{
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Point spos = new Point();
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Log.info("renderSceneInvalid.");
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Log.info("renderSceneInvalid.");
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int size = _dirty.size();
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int size = _dirty.size();
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for (int ii = 0; ii < size; ii++) {
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for (int ii = 0; ii < size; ii++) {
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// retrieve the next dirty tile coordinates
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int[] dinfo = (int[])_dirty.remove(0);
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int[] dinfo = (int[])_dirty.remove(0);
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int tx = dinfo[0], ty = dinfo[1];
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tileToScreen(dinfo[0], dinfo[1], spos);
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// draw all layers at this tile position
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for (int kk = 0; kk < Scene.NUM_LAYERS; kk++) {
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Log.info("renderSceneInvalid [tx=" + dinfo[0] +
|
// get the tile's screen position
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", ty=" + dinfo[1] + ", x=" + spos.x +
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Polygon poly = getTilePolygon(tx, ty);
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", y=" + spos.y + "].");
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Tile tile = _scene.tiles[dinfo[0]][dinfo[1]][0];
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// get the tile at these coordinates and layer
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Tile tile = _scene.tiles[tx][ty][kk];
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if (tile == null) continue;
|
if (tile == null) continue;
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int ypos = spos.y - (tile.height - _model.tilehei);
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// offset the image y-position by the tile-specific height
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gfx.drawImage(tile.img, spos.x, ypos, null);
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int ypos = poly.ypoints[0] - _model.tilehhei -
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|
(tile.height - _model.tilehei);
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|
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// draw the tile image
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gfx.drawImage(tile.img, poly.xpoints[0], ypos, null);
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|
}
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// draw all sprites residing in the current tile
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// draw all sprites residing in the current tile
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_spritemgr.renderSprites(
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_spritemgr.renderSprites(gfx, getTilePolygon(tx, ty));
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gfx, spos.x, spos.y, _model.tilewid, _model.tilehei);
|
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}
|
}
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}
|
}
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|
|
||||||
|
/**
|
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|
* Return a polygon framing the specified tile.
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|
*
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|
* @param x the tile x-position coordinate.
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* @param y the tile y-position coordinate.
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||||||
|
*/
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protected Polygon getTilePolygon (int x, int y)
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|
{
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// get the top-left screen coordinate for the tile
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Point spos = new Point();
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|
tileToScreen(x, y, spos);
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|
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// create a polygon framing the tile
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|
Polygon poly = new Polygon();
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|
poly.addPoint(spos.x, spos.y + _model.tilehhei);
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|
poly.addPoint(spos.x + _model.tilehwid, spos.y);
|
||||||
|
poly.addPoint(spos.x + _model.tilewid, spos.y + _model.tilehhei);
|
||||||
|
poly.addPoint(spos.x + _model.tilehwid, spos.y + _model.tilehei);
|
||||||
|
poly.addPoint(spos.x, spos.y + _model.tilehhei);
|
||||||
|
|
||||||
|
return poly;
|
||||||
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Render the scene to the given graphics context.
|
* Render the scene to the given graphics context.
|
||||||
*
|
*
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||||||
@@ -142,12 +171,11 @@ public class IsoSceneView implements EditableSceneView
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|||||||
|
|
||||||
// draw the tile image at the appropriate screen position
|
// draw the tile image at the appropriate screen position
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gfx.drawImage(tile.img, screenX, ypos, null);
|
gfx.drawImage(tile.img, screenX, ypos, null);
|
||||||
}
|
|
||||||
|
|
||||||
// draw all sprites residing in the current line of tiles
|
// draw all sprites residing in the current tile
|
||||||
_spritemgr.renderSprites(
|
// TODO: simplify other tile positioning here to use poly
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gfx, screenX, screenY, (length * _model.tilewid),
|
_spritemgr.renderSprites(gfx, getTilePolygon(tx, ty));
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_model.tilehei);
|
}
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||||||
|
|
||||||
// draw tile coordinates in each tile
|
// draw tile coordinates in each tile
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||||||
if (_model.showCoords) {
|
if (_model.showCoords) {
|
||||||
@@ -226,8 +254,7 @@ public class IsoSceneView implements EditableSceneView
|
|||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* Paint a highlight around the tile at screen pixel coordinates
|
* Paint a highlight around the specified tile.
|
||||||
* (sx, sy).
|
|
||||||
*
|
*
|
||||||
* @param gfx the graphics context.
|
* @param gfx the graphics context.
|
||||||
* @param x the tile x-position coordinate.
|
* @param x the tile x-position coordinate.
|
||||||
@@ -235,35 +262,18 @@ public class IsoSceneView implements EditableSceneView
|
|||||||
*/
|
*/
|
||||||
protected void paintHighlightedTile (Graphics2D gfx, int x, int y)
|
protected void paintHighlightedTile (Graphics2D gfx, int x, int y)
|
||||||
{
|
{
|
||||||
Point spos = new Point();
|
|
||||||
tileToScreen(x, y, spos);
|
|
||||||
|
|
||||||
// set the desired stroke and color
|
// set the desired stroke and color
|
||||||
Stroke ostroke = gfx.getStroke();
|
Stroke ostroke = gfx.getStroke();
|
||||||
gfx.setStroke(HLT_STROKE);
|
gfx.setStroke(HLT_STROKE);
|
||||||
gfx.setColor(HLT_COLOR);
|
gfx.setColor(HLT_COLOR);
|
||||||
|
|
||||||
// draw the tile outline
|
// draw the tile outline
|
||||||
gfx.drawLine(spos.x, spos.y + _model.tilehhei,
|
gfx.draw(getTilePolygon(x, y));
|
||||||
spos.x + _model.tilehwid, spos.y);
|
|
||||||
gfx.drawLine(spos.x + _model.tilehwid, spos.y,
|
|
||||||
spos.x + _model.tilewid, spos.y + _model.tilehhei);
|
|
||||||
gfx.drawLine(spos.x + _model.tilewid, spos.y + _model.tilehhei,
|
|
||||||
spos.x + _model.tilehwid, spos.y + _model.tilehei);
|
|
||||||
gfx.drawLine(spos.x + _model.tilehwid, spos.y + _model.tilehei,
|
|
||||||
spos.x, spos.y + _model.tilehhei);
|
|
||||||
|
|
||||||
// restore the original stroke
|
// restore the original stroke
|
||||||
gfx.setStroke(ostroke);
|
gfx.setStroke(ostroke);
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
|
||||||
* Highlight the tile at the specified pixel coordinates the next
|
|
||||||
* time the scene is re-rendered.
|
|
||||||
*
|
|
||||||
* @param sx the screen x-position pixel coordinate.
|
|
||||||
* @param sy the screen y-position pixel coordinate.
|
|
||||||
*/
|
|
||||||
public void setHighlightedTile (int sx, int sy)
|
public void setHighlightedTile (int sx, int sy)
|
||||||
{
|
{
|
||||||
screenToTile(sx, sy, _htile);
|
screenToTile(sx, sy, _htile);
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: XMLSceneRepository.java,v 1.3 2001/07/24 22:52:02 shaper Exp $
|
// $Id: XMLSceneRepository.java,v 1.4 2001/08/02 18:59:00 shaper Exp $
|
||||||
|
|
||||||
package com.threerings.miso.scene.xml;
|
package com.threerings.miso.scene.xml;
|
||||||
|
|
||||||
@@ -30,7 +30,7 @@ public class XMLFileSceneRepository extends SceneRepositoryImpl
|
|||||||
public void init (Config config, TileManager tilemgr)
|
public void init (Config config, TileManager tilemgr)
|
||||||
{
|
{
|
||||||
super.init(config, tilemgr);
|
super.init(config, tilemgr);
|
||||||
_root = _config.getValue(CONFIG_ROOT, DEF_ROOT);
|
_root = _config.getValue(CFG_ROOT, DEF_ROOT);
|
||||||
_parser = new XMLSceneParser(_tilemgr);
|
_parser = new XMLSceneParser(_tilemgr);
|
||||||
_writer = new XMLSceneWriter();
|
_writer = new XMLSceneWriter();
|
||||||
}
|
}
|
||||||
@@ -60,7 +60,7 @@ public class XMLFileSceneRepository extends SceneRepositoryImpl
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** The config key for the root scene directory. */
|
/** The config key for the root scene directory. */
|
||||||
protected static final String CONFIG_ROOT = "miso.sceneroot";
|
protected static final String CFG_ROOT = "miso.sceneroot";
|
||||||
|
|
||||||
/** The default root scene directory path. */
|
/** The default root scene directory path. */
|
||||||
protected static final String DEF_ROOT = "rsrc/scenes";
|
protected static final String DEF_ROOT = "rsrc/scenes";
|
||||||
|
|||||||
@@ -7,66 +7,30 @@
|
|||||||
<exits></exits>
|
<exits></exits>
|
||||||
<tiles>
|
<tiles>
|
||||||
<layer lnum="0">
|
<layer lnum="0">
|
||||||
<row rownum="0">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="0">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="1">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="1">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="2">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="2">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="3">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="3">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="4">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="4">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="5">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="5">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="6">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="6">1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="7">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="7">1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="8">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="8">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,6,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="9">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="9">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,12,1004,12,1004,12,1004,12,1004,12,1004,12,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="10">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="10">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,12,1004,11,1004,13,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="11">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="11">1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,6,1004,3,1004,12,1004,11,1004,13,1004,12,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="12">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="12">1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,10,1004,8,1004,6,1004,3,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="13">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="13">1004,10,1004,10,1004,10,1004,10,1004,9,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="14">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,14,1000,14,1000,1,1000,14,1000,12,1000,12,1000,12,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="14">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,3,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="15">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,7,1000,1,1000,1,1000,14,1000,14,1000,1,1000,14,1000,14,1000,14,1000,12,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="15">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,8,1004,6,1004,6,1004,6,1004,6,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="16">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,7,1000,14,1000,1,1000,1,1000,14,1000,14,1000,14,1000,14,1000,14,1000,14,1000,14,1000,3,1000,7,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="16">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="17">1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,14,1000,1,1000,1,1000,7,1000,14,1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,3,1000,14,1000,3,1000,3,1000,7,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="17">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="18">1000,1,1000,1,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,3,1000,3,1000,7,1000,7,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
<row rownum="18">1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10,1004,10</row>
|
||||||
<row rownum="19">1000,1,1000,1,1000,14,1000,14,1000,1,1000,14,1000,14,1000,14,1000,14,1000,1,1000,1,1000,1,1000,1,1000,14,1000,14,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,7,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
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|
||||||
<row rownum="51">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
|
||||||
<row rownum="52">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
|
||||||
<row rownum="53">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
|
||||||
<row rownum="54">1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1,1000,1</row>
|
|
||||||
</layer>
|
|
||||||
<layer lnum="1">
|
|
||||||
<row rownum="19" colstart="17">1001,5,1001,5</row>
|
|
||||||
<row rownum="20" colstart="20">1001,2</row>
|
|
||||||
</layer>
|
</layer>
|
||||||
|
<layer lnum="1"></layer>
|
||||||
</tiles>
|
</tiles>
|
||||||
</scene>
|
</scene>
|
||||||
|
|
||||||
|
|||||||
@@ -1,5 +1,5 @@
|
|||||||
//
|
//
|
||||||
// $Id: SceneViewPanel.java,v 1.5 2001/08/02 00:42:02 shaper Exp $
|
// $Id: SceneViewPanel.java,v 1.6 2001/08/02 18:59:00 shaper Exp $
|
||||||
|
|
||||||
package com.threerings.miso.viewer;
|
package com.threerings.miso.viewer;
|
||||||
|
|
||||||
@@ -35,8 +35,12 @@ public class SceneViewPanel extends JPanel
|
|||||||
_sprite = sprite;
|
_sprite = sprite;
|
||||||
|
|
||||||
// construct the view object
|
// construct the view object
|
||||||
_view = new IsoSceneView(_ctx.getTileManager(), spritemgr,
|
IsoSceneModel smodel = new IsoSceneModel();
|
||||||
new IsoSceneModel());
|
smodel.setTileDimensions(64, 48);
|
||||||
|
smodel.setBounds((10 * 64), (12 * 48));
|
||||||
|
smodel.setOrigin(320, -(5 * 48));
|
||||||
|
|
||||||
|
_view = new IsoSceneView(_ctx.getTileManager(), spritemgr, smodel);
|
||||||
|
|
||||||
// create an animation manager for this panel
|
// create an animation manager for this panel
|
||||||
AnimationManager animmgr =
|
AnimationManager animmgr =
|
||||||
@@ -65,7 +69,7 @@ public class SceneViewPanel extends JPanel
|
|||||||
|
|
||||||
// get the starting scene filename
|
// get the starting scene filename
|
||||||
Config config = _ctx.getConfig();
|
Config config = _ctx.getConfig();
|
||||||
String fname = config.getValue(CONF_SCENE, (String)DEF_SCENE);
|
String fname = config.getValue(CFG_SCENE, DEF_SCENE);
|
||||||
|
|
||||||
try {
|
try {
|
||||||
// load and set up the scene
|
// load and set up the scene
|
||||||
@@ -104,7 +108,7 @@ public class SceneViewPanel extends JPanel
|
|||||||
|
|
||||||
public void checkpoint (String name, int ticks)
|
public void checkpoint (String name, int ticks)
|
||||||
{
|
{
|
||||||
Log.info(name + "[ticks=" + ticks + "].");
|
Log.info(name + " [ticks=" + ticks + "].");
|
||||||
}
|
}
|
||||||
|
|
||||||
/** MouseListener interface methods */
|
/** MouseListener interface methods */
|
||||||
@@ -139,7 +143,7 @@ public class SceneViewPanel extends JPanel
|
|||||||
}
|
}
|
||||||
|
|
||||||
/** The config key to obtain the default scene filename. */
|
/** The config key to obtain the default scene filename. */
|
||||||
protected static final String CONF_SCENE = "miso-viewer.default_scene";
|
protected static final String CFG_SCENE = "miso-viewer.default_scene";
|
||||||
|
|
||||||
/** The default scene to load and display. */
|
/** The default scene to load and display. */
|
||||||
protected static final String DEF_SCENE = "rsrc/scenes/default.xml";
|
protected static final String DEF_SCENE = "rsrc/scenes/default.xml";
|
||||||
|
|||||||
Reference in New Issue
Block a user