Let's just institutionalize the use of a separate thread for authentication

because we want to follow that pattern in all of our games.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5169 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2008-06-08 17:39:17 +00:00
parent bf77cb1520
commit eeb2584c0d
2 changed files with 48 additions and 2 deletions
@@ -0,0 +1,42 @@
//
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.presents.server;
import com.google.inject.Inject;
import com.google.inject.Singleton;
import com.samskivert.util.Invoker;
/**
* A separate invoker thread on which we perform client authentication. This allows the normal
* server operation to proceed even in the event that our authentication services have gone down
* and attempts to authenticate cause long timeouts and blockage.
*/
@Singleton
public class PresentsAuthInvoker extends Invoker
{
@Inject public PresentsAuthInvoker (PresentsDObjectMgr omgr)
{
super("presents.AuthInvoker", omgr);
setDaemon(true);
}
}