Created a basic application framework that integrates JME's rendering loop

(in fixed framerate format) with the Presents event queue in what will
hopefully be happy harmony. Also made some edits to the Presents code to
not sound like we assume things run on the AWT thread which we don't and
which is not the case in this framework.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3510 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-04-20 21:44:03 +00:00
parent 3fded0305b
commit ee144eb974
5 changed files with 289 additions and 3 deletions
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 3.2 Final//EN">
<html>
<head>
<!-- $Id: package.html 617 2001-11-13 00:12:20Z mdb $ -->
</head>
<body bgcolor="white">
Defines extensions to <a href="http://jmonkeyengine.com">jMonkeyEngine</a>
an OpenGL-based 3D rendering engine. An application framework is
provided that integrates jME with the Presents distributed object
system and other useful bits and bobs are also included.
</body>
</html>