From ede0d9f471e67941f16860581ffffad7848dec9a Mon Sep 17 00:00:00 2001 From: Ray Greenwell Date: Fri, 23 Sep 2005 02:00:52 +0000 Subject: [PATCH] Broke out sending the player-ready signal to the server into a method so that it can easily be overridden. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3709 542714f4-19e9-0310-aa3c-eee0fc999fb1 --- .../parlor/game/client/GameController.java | 13 +++++++++++-- 1 file changed, 11 insertions(+), 2 deletions(-) diff --git a/src/java/com/threerings/parlor/game/client/GameController.java b/src/java/com/threerings/parlor/game/client/GameController.java index fc17e7b8e..388c4e15f 100644 --- a/src/java/com/threerings/parlor/game/client/GameController.java +++ b/src/java/com/threerings/parlor/game/client/GameController.java @@ -108,8 +108,7 @@ public abstract class GameController extends PlaceController public void run () { // finally let the game manager know that we're ready // to roll - Log.info("Reporting ready " + _gobj.which() + "."); - _gobj.gameService.playerReady(_ctx.getClient()); + playerReady(); } }); } @@ -230,6 +229,16 @@ public abstract class GameController extends PlaceController return false; } + /** + * Called after we've entered the game and everything has initialized + * to notify the server that we, as a player, are ready to play. + */ + protected void playerReady () + { + Log.info("Reporting ready " + _gobj.which() + "."); + _gobj.gameService.playerReady(_ctx.getClient()); + } + /** * Called when the game transitions to the IN_PLAY * state. This happens when all of the players have arrived and the