Various tweaks, plus prune nodes with no geometry descendants that
aren't used as bones in models. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4074 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -128,25 +128,18 @@ public class ModelMesh extends TriMesh
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// initialize the model if we're displaying
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if (DisplaySystem.getDisplaySystem() == null) {
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return;
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}
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}
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if (_backCull == null) {
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initSharedStates();
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}
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if (_solid) {
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setRenderState(_backCull);
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} else {
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setRenderState(_noCull);
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}
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if (_transparent) {
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setRenderQueueMode(Renderer.QUEUE_TRANSPARENT);
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setRenderState(_blendAlpha);
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setRenderState(_overlayZBuffer);
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} else {
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setRenderQueueMode(Renderer.QUEUE_OPAQUE);
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setRenderState(_noAlpha);
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setRenderState(_lequalZBuffer);
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}
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setTextureCombineMode(TextureState.REPLACE);
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}
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/**
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@@ -432,15 +425,11 @@ public class ModelMesh extends TriMesh
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Renderer renderer = DisplaySystem.getDisplaySystem().getRenderer();
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_backCull = renderer.createCullState();
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_backCull.setCullMode(CullState.CS_BACK);
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_noCull = renderer.createCullState();
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_blendAlpha = renderer.createAlphaState();
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_blendAlpha.setBlendEnabled(true);
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_noAlpha = renderer.createAlphaState();
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_overlayZBuffer = renderer.createZBufferState();
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_overlayZBuffer.setFunction(ZBufferState.CF_LEQUAL);
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_overlayZBuffer.setWritable(false);
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_lequalZBuffer = renderer.createZBufferState();
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_lequalZBuffer.setFunction(ZBufferState.CF_LEQUAL);
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}
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/** The sizes of the various buffers (zero for <code>null</code>). */
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@@ -469,21 +458,12 @@ public class ModelMesh extends TriMesh
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/** The shared state for back face culling. */
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protected static CullState _backCull;
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/** The shared state for no back face culling. */
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protected static CullState _noCull;
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/** The shared state for alpha blending. */
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protected static AlphaState _blendAlpha;
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/** The shared state for no blending. */
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protected static AlphaState _noAlpha;
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/** The shared state for checking, but not writing to, the z buffer. */
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protected static ZBufferState _overlayZBuffer;
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/** The shared state for checking and writing to the z buffer. */
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protected static ZBufferState _lequalZBuffer;
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/** Indicates that this mesh should use a bounding box. */
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protected static final int BOX_BOUND = 0;
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