Put some debugging in to see if we can figure out why the game server is
screwing the pooch on dev1. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5589 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1047,6 +1047,7 @@ public class PresentsSession
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{
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// send a pong response using the transport with which the message was received
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PingRequest req = (PingRequest)msg;
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log.info("Got ping, ponging", "client", client._username);
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client.safePostMessage(new PongResponse(req.getUnpackStamp(), req.getTransport()));
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}
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}
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@@ -35,6 +35,7 @@ import com.threerings.presents.net.AuthResponse;
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import com.threerings.presents.net.AuthResponseData;
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import com.threerings.presents.net.LogoffRequest;
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import com.threerings.presents.net.Message;
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import com.threerings.presents.net.PingRequest;
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import com.threerings.presents.net.UpstreamMessage;
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import static com.threerings.presents.Log.log;
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@@ -66,8 +67,12 @@ public class ServerCommunicator extends Communicator
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@Override public void postMessage (Message msg) {
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super.postMessage(msg);
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// outgoing traffic on this connection is used to prevent idleness
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_lastEvent = System.currentTimeMillis();
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// TODO: shouldn't PongResponse handle this?
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_lastEvent = System.currentTimeMillis();
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// TEMP: debug
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if (msg instanceof PingRequest) {
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log.info("Pinging on server comm " + msg);
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}
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}
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@Override public void connectFailure (IOException ioe) {
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