- Changed some stuff around with streaming.
- Before, the Input/OutputStream classes handled Streamables directly
and Streamers were never created for them. Simplified the code somewhat
by always creating a Streamer. It's now more like the Java side, too.
- No more BAD_STREAMER, since null now means "bad".
- Built-in support for streaming enums.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5352 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.io.streamers {
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import com.threerings.util.Enum;
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamer;
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public class EnumStreamer extends Streamer
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{
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public function EnumStreamer (enumClass :Class, jname :String = null)
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{
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super(enumClass, jname);
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}
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override public function createObject (ins :ObjectInputStream) :Object
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{
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return Enum.valueOf(_target, ins.readUTF());
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}
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override public function writeObject (obj :Object, out :ObjectOutputStream) :void
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{
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out.writeUTF((obj as Enum).name());
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}
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override public function readObject (obj :Object, ins :ObjectInputStream) :void
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{
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// unneeded, done in createObject
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}
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}
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}
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