Tick all game managers every five seconds to allow them to engage in any
activity that isn't driven by player actions. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2093 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: GameManager.java,v 1.57 2002/11/29 21:25:37 mdb Exp $
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// $Id: GameManager.java,v 1.58 2003/01/03 02:35:41 shaper Exp $
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package com.threerings.parlor.game;
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@@ -48,6 +48,19 @@ public class GameManager extends PlaceManager
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// save off a casted reference to our config
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_gameconfig = (GameConfig)_config;
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// register this game manager
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_managers.add(this);
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// and start up a tick interval if we've not already got one
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if (_tiid == -1) {
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_tiid = IntervalManager.register(
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new SafeInterval(CrowdServer.omgr) {
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public void run () {
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tickAllGames();
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}
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}, TICK_DELAY, null, true);
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}
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}
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/**
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@@ -409,6 +422,15 @@ public class GameManager extends PlaceManager
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{
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super.didShutdown();
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// unregister this game manager
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_managers.remove(this);
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// remove the tick interval if there are no remaining managers
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if (_managers.size() == 0) {
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IntervalManager.remove(_tiid);
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_tiid = -1;
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}
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// clear out our service registration
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_invmgr.clearDispatcher(_gameobj.gameService);
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}
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@@ -839,6 +861,15 @@ public class GameManager extends PlaceManager
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return true;
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}
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/**
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* Gives game managers an opportunity to perform periodic processing
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* that is not driven by events generated by the player.
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*/
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protected void tick (long tickStamp)
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{
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// nothing for now
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}
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// documentation inherited
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public void attributeChanged (AttributeChangedEvent event)
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{
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@@ -858,6 +889,20 @@ public class GameManager extends PlaceManager
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}
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}
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/**
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* Called periodically to call {@link #tick} on all registered game
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* managers.
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*/
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protected static void tickAllGames ()
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{
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long now = System.currentTimeMillis();
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int size = _managers.size();
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for (int ii = 0; ii < size; ii++) {
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GameManager gmgr = (GameManager)_managers.get(ii);
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gmgr.tick(now);
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}
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}
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/**
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* A helper operation to distribute AI ticks to our delegates.
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*/
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@@ -900,7 +945,16 @@ public class GameManager extends PlaceManager
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/** Our delegate operator to tick AIs. */
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protected TickAIDelegateOp _tickAIOp;
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/** A list of all currently active game managers. */
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protected static ArrayList _managers = new ArrayList();
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/** The interval id for the game manager tick interval. */
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protected static int _tiid = -1;
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/** We give players 30 seconds to turn up in a puzzle and after that,
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* they're considered a no show. */
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protected static final long NOSHOW_DELAY = 30 * 1000L;
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/** The delay in milliseconds between ticking of all game managers. */
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protected static final long TICK_DELAY = 5L * 1000L;
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}
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