Modified the animation interface not to take a target component and an
animated view, but to combine those so that the animated view provides the necessary means by which to invalidate and paint. Now the SceneViewPanel rather than the SceneView is what the animation manager talks to. It then passes the necessary information on to the SceneView. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@297 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: ViewerSceneViewPanel.java,v 1.11 2001/08/15 22:06:21 shaper Exp $
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// $Id: ViewerSceneViewPanel.java,v 1.12 2001/08/21 20:02:39 mdb Exp $
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package com.threerings.miso.viewer;
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@@ -32,7 +32,7 @@ public class ViewerSceneViewPanel extends SceneViewPanel
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_sprite = sprite;
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// create an animation manager for this panel
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_animmgr = new AnimationManager(spritemgr, this, _view);
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_animmgr = new AnimationManager(spritemgr, this);
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// listen to the desired events
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addMouseListener(this);
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