Design edits. Moved MiCasa into the Narya package because it needn't be

its own separate project and it fits in more nicely now that we've renamed
everything.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@433 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2001-10-11 04:19:32 +00:00
parent 55093e30f8
commit eac87300d2
2 changed files with 14 additions and 12 deletions
+9 -6
View File
@@ -54,12 +54,12 @@ we provide.
** Come into my parlor
The Parlor services branch off into all sorts of interesting directions
based on the different kinds of games that are implemented with the
system. We provide matchmaking lobbies, an extension of the room concept
to the game room, on top of which is provided a framework for managing
generic turn-based games, and various other useful services. Again the
philosophy is to provide consistently designed, but decoupled services
that can be used within and along side whatever design works best for your
game.
system. Parlor provides matchmaking services, the concept of a game room
which is an extension of the place concept provided by Crowd, a framework
for managing generic turn-based games, and various other useful
services. Again the philosophy is to provide consistently designed, but
decoupled services that can be used within and along side whatever design
works best for your game.
** Visualized whirled peas
The Whirled services provide support for building online world games that
@@ -79,3 +79,6 @@ they are up to date.
** Nodemap
Services for displaying maps made up of connected nodes.
** MiCasa
Services for hosting and matchmaking games built with Parlor.