Regenerated all of the ActionScript services using the new code generation tool.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4401 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -2,7 +2,7 @@
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2005 Three Rings Design, Inc., All Rights Reserved
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// Copyright (C) 2002-2006 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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@@ -21,10 +21,12 @@
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package com.threerings.crowd.data {
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import com.threerings.util.*; // for Float, Integer, etc.
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import com.threerings.crowd.client.BodyService;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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import com.threerings.presents.data.InvocationMarshaller_ListenerMarshaller;
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/**
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* Provides the implementation of the {@link BodyService} interface
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@@ -39,11 +41,12 @@ public class BodyMarshaller extends InvocationMarshaller
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/** The method id used to dispatch {@link #setIdle} requests. */
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public static const SET_IDLE :int = 1;
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// documentation inherited from interface
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// from interface BodyService
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public function setIdle (arg1 :Client, arg2 :Boolean) :void
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{
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sendRequest(arg1, SET_IDLE, [ arg2 ]);
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sendRequest(arg1, SET_IDLE, [
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langBoolean.valueOf(arg2)
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]);
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}
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}
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}
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