Moved TileUtil to cast.util, added CastUtil to provide an easy way to
get a random character descriptor for use until we have fancified storage of character descriptions. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@587 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterManager.java,v 1.8 2001/11/02 01:10:28 shaper Exp $
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// $Id: CharacterManager.java,v 1.9 2001/11/02 15:28:20 shaper Exp $
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package com.threerings.cast;
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@@ -7,11 +7,12 @@ import java.util.*;
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import com.samskivert.util.CollectionUtil;
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import com.threerings.cast.Log;
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import com.threerings.media.sprite.MultiFrameImage;
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import com.threerings.media.sprite.Sprite;
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import com.threerings.cast.Log;
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import com.threerings.cast.util.TileUtil;
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/**
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* The character manager provides facilities for constructing sprites
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* that are used to represent characters in a scene.
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