Skeleton for bureau/agent architecture (https://wiki.earth.threerings.net/display/whirled/The+Bureacracy)
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5025 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.client;
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/**
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* Represents an agent running within a bureau client.
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*/
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public class Agent
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{
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}
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package com.threerings.bureau.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.net.Credentials;
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import com.samskivert.util.RunQueue;
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/**
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* Represents a client embedded in a bureau.
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*/
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public class BureauClient extends Client
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{
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/**
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* Creates a new client.
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* @param creds the credentials supplied during connection
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* @param runQueue the place to post tasks required by clients
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*/
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public BureauClient (Credentials creds, RunQueue runQueue)
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{
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super(creds, runQueue);
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}
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}
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.client;
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import com.threerings.bureau.client.BureauReceiver;
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import com.threerings.presents.client.InvocationDecoder;
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import com.threerings.presents.data.ClientObject;
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/**
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* Dispatches calls to a {@link BureauReceiver} instance.
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*/
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public class BureauDecoder extends InvocationDecoder
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{
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/** The generated hash code used to identify this receiver class. */
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public static final String RECEIVER_CODE = "3e98f7a30deb5a8e25e05c71c6081bf4";
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/** The method id used to dispatch {@link BureauReceiver#createAgent}
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* notifications. */
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public static final int CREATE_AGENT = 1;
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/** The method id used to dispatch {@link BureauReceiver#destroyAgent}
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* notifications. */
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public static final int DESTROY_AGENT = 2;
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/**
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* Creates a decoder that may be registered to dispatch invocation
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* service notifications to the specified receiver.
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*/
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public BureauDecoder (BureauReceiver receiver)
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{
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this.receiver = receiver;
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}
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@Override // documentation inherited
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public String getReceiverCode ()
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{
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return RECEIVER_CODE;
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}
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@Override // documentation inherited
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public void dispatchNotification (int methodId, Object[] args)
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{
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switch (methodId) {
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case CREATE_AGENT:
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((BureauReceiver)receiver).createAgent(
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(ClientObject)args[0], ((Integer)args[1]).intValue()
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);
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return;
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case DESTROY_AGENT:
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((BureauReceiver)receiver).destroyAgent(
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(ClientObject)args[0], ((Integer)args[1]).intValue()
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);
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return;
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default:
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super.dispatchNotification(methodId, args);
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return;
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}
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}
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}
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package com.threerings.bureau.client;
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import com.threerings.presents.client.BasicDirector;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.util.PresentsContext;
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/**
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* Allows the server to create and destroy agents on a client.
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* @see BureauRegistry
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*/
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public class BureauDirector extends BasicDirector
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implements BureauReceiver
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{
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protected BureauDirector (PresentsContext ctx)
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{
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super(ctx);
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// Set up our decoder so we can receive method calls
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// from the server
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_ctx.getClient().getInvocationDirector().
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registerReceiver(new BureauDecoder(this));
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}
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@Override // inherited documentation
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public void createAgent (ClientObject client, int agentId)
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{
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}
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@Override // inherited documentation
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public void destroyAgent (ClientObject client, int agentId)
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{
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}
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}
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.client;
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import com.threerings.presents.client.InvocationReceiver;
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import com.threerings.presents.data.ClientObject;
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/**
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* Hooks for controlling a previously launched bureau client.
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*/
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public interface BureauReceiver extends InvocationReceiver
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{
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/**
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* Creates a new agent. Implementors should create a new {@link Agent} and give it access to
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* the {@link AgentObject} referred to by the <code>agentId</code> parameter and must notify
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* the service that the agent has been created using {@link BureauService#agentCreated}.
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* @param client the client receiving the request
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* @param agentId the id of the <code>AgentObject</code> that needs an <code>Agent</code>
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*/
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void createAgent (ClientObject client, int agentId);
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/**
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* Destroys a previously created agent. Implementors should destroy the agent that was created
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* by the call to <code>createAgent</code> with the same agent id and must notify
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* the service that the agent has been created using {@link BureauService#agentDestroyed}.
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* @param client the client receiving the request
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* @param agentId the id of the <code>AgentObject</code> whose <code>Agent</code>
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* should be destroyed
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*/
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void destroyAgent (ClientObject client, int agentId);
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}
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@@ -0,0 +1,52 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.bureau.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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/**
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* Interface for the bureau to communicate with the server.
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*/
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public interface BureauService extends InvocationService
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{
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/**
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* Notifies the server that the bureau is up and running and ready to receive
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* requests via the <code>BureauReceiver</code>.
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* @see BureauReceiver
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*/
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void bureauInitialized (Client client, String bureauId);
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/**
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* Notify the server that a previosuly requested agent is not created and ready to use.
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* @see BureauReceiver#createAgent
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*/
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void agentCreated (Client client, int agentId);
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/**
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* Notify the server that an agent is no longer running. Normally called in response
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* to a call to <code>destroyAgent</code>
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* @see BureauReceiver#destroyAgent
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*/
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void agentDestroyed (Client client, int agentId);
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}
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