- Moved AI handling framework here from PuzzleManager.

- Set game state to CANCELLED if it wasn't yet GAME_OVER when shutting down
  the game.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1281 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2002-04-19 18:33:10 +00:00
parent 6a908b86c6
commit e73350838f
@@ -1,5 +1,5 @@
// //
// $Id: GameManager.java,v 1.26 2002/04/15 18:05:30 mdb Exp $ // $Id: GameManager.java,v 1.27 2002/04/19 18:33:10 ray Exp $
package com.threerings.parlor.game; package com.threerings.parlor.game;
@@ -66,6 +66,30 @@ public class GameManager extends PlaceManager
_playerOids = new int[players.length]; _playerOids = new int[players.length];
} }
/**
* Sets the specified player as an AI with the specified skill.
* It is assumed that this will be set soon after the player names for all
* AIs present in the game. (It should be done before human players start
* trickling into the game.)
*
* @param pidx the player index of the AI.
* @param skill the skill level, from 0 to 100 inclusive.
*/
public void setAI (int pidx, byte skill)
{
if (_AIs == null) {
_AIs = new byte[_players.length];
for (int ii=0; ii < _players.length; ii++) {
_AIs[ii] = -1;
}
// and register ourselves to receive AI ticks
AIGameTicker.registerAIGame(this);
}
_AIs[pidx] = skill;
}
/** /**
* Returns an array of the usernames of the players in this game. * Returns an array of the usernames of the players in this game.
*/ */
@@ -115,6 +139,17 @@ public class GameManager extends PlaceManager
} }
} }
// documentation inherited
public void shutdown ()
{
super.shutdown();
// also remove ourselves from the AIticker, if applicable
if (_AIs != null) {
AIGameTicker.unregisterAIGame(this);
}
}
// documentation inherited // documentation inherited
protected void bodyLeft (int bodyOid) protected void bodyLeft (int bodyOid)
{ {
@@ -132,6 +167,11 @@ public class GameManager extends PlaceManager
Log.info("Game room empty. Going away. " + Log.info("Game room empty. Going away. " +
"[gameOid=" + _gameobj.getOid() + "]."); "[gameOid=" + _gameobj.getOid() + "].");
// cancel the game if it wasn't over.
if (_gameobj.state != GameObject.GAME_OVER) {
_gameobj.setState(GameObject.CANCELLED);
}
// shut down the place (which will destroy the game object and // shut down the place (which will destroy the game object and
// clean up after everything) // clean up after everything)
shutdown(); shutdown();
@@ -209,6 +249,14 @@ public class GameManager extends PlaceManager
}); });
} }
/**
* Called by the AIGameTicker if we're registered as an AI game.
*/
protected void tickAIs ()
{
// subclasses should implement their AI gameplay here
}
/** /**
* Called when the game is known to be over. This will call some * Called when the game is known to be over. This will call some
* calldown functions to determine the winner of the game and then * calldown functions to determine the winner of the game and then
@@ -332,7 +380,8 @@ public class GameManager extends PlaceManager
if (_players[i].equals(body.username)) { if (_players[i].equals(body.username)) {
_playerOids[i] = body.getOid(); _playerOids[i] = body.getOid();
} }
if (_playerOids[i] == 0) { if ((_playerOids[i] == 0) &&
((_AIs == null) || (_AIs[i] == -1))) {
allSet = false; allSet = false;
} }
} }
@@ -353,6 +402,10 @@ public class GameManager extends PlaceManager
/** The usernames of the players of this game. */ /** The usernames of the players of this game. */
protected String[] _players; protected String[] _players;
/** The oids of our player's body objects. */ /** The oids of our player and AI body objects. */
protected int[] _playerOids; protected int[] _playerOids;
/** If AIs are present, contains their skill levels, or -1 at human
* player indexes.. */
protected byte[] _AIs;
} }