Ported over the automatic port-retrying code, but had to modify some things
due to differences in the way flash throws errors (and apparently can't re-use a socket object). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4183 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: LogonException.java 4158 2006-05-30 22:12:15Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.client {
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/**
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* A logon exception is used to indicate a failure to log on to the
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* server. The reason for failure is encoded as a string and stored in the
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* message field of the exception.
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*/
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public class LogonError extends Error
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{
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/**
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* Constructs a logon exception with the supplied logon failure code.
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*/
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public function LogonError (msg :String, stillInProgress :Boolean = false)
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{
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super(msg);
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_stillInProgress = stillInProgress;
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}
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/**
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* Returns true if this exception is reporting an intermediate status
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* rather than total logon failure. The client may be falling back to an
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* alternative port or delaying an auto-retry attempt due to server
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* overload. If this method returns true, the client <em>should not</em>
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* allow additional calls to {@link Client#logon} as the current attempt is
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* still in progress.
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*/
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public function isStillInProgress () :Boolean
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{
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return _stillInProgress;
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}
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protected var _stillInProgress :Boolean;
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}
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}
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