Fixed texture wrapping, meshes as bones, wrap/cycle mixup.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4063 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -96,7 +96,7 @@ macroScript TRModelExporter category:"File" \
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(
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local kind
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isMesh = false
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if isKindOf node Editable_Mesh then (
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if isKindOf node Editable_Mesh and not node.boneEnable then (
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isMesh = true
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if isProperty node #skin or isProperty node #physique then (
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kind = "skinMesh"
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