Added basic JME import dialog to model viewer. With the latest version
of LWJGL, the AWT canvas releases its OpenGL context after rendering. Rather than redesign all event handling to take place in the update method, I put in a hack to grab the context back. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@4200 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -7,6 +7,7 @@ m.title = Three Rings Model Viewer
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m.file_menu = File
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m.file_load = Load Model...
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m.file_import = Import JME File...
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m.file_quit = Quit
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m.view_menu = View
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@@ -25,6 +26,9 @@ m.mode_skin = Skin
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m.load_title = Select Model to Load
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m.load_filter = Model Files (*.properties, *.dat)
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m.import_title = Select File to Import
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m.import_filter = JME Files (*.jme)
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m.anim_select = Animations:
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m.anim_start = Start
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m.anim_stop = Stop
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@@ -36,6 +40,10 @@ m.loaded_model = Loaded {0}
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m.load_error = Error loading {0}: {1}
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m.invalid_type = Invalid file type.
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m.import = JME File: {0}
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m.scale = Scale
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m.respawn_particles = Respawn Particles
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m.rotate_light = Rotate Light
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m.azimuth = Azimuth:
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m.elevation = Elevation:
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