diff --git a/src/java/com/threerings/miso/client/IsoSceneViewModel.java b/src/java/com/threerings/miso/client/IsoSceneViewModel.java index 342f6a856..1a22f529d 100644 --- a/src/java/com/threerings/miso/client/IsoSceneViewModel.java +++ b/src/java/com/threerings/miso/client/IsoSceneViewModel.java @@ -1,5 +1,5 @@ // -// $Id: IsoSceneViewModel.java,v 1.16 2001/10/22 18:21:41 shaper Exp $ +// $Id: IsoSceneViewModel.java,v 1.17 2001/10/22 23:55:14 mdb Exp $ package com.threerings.miso.scene; @@ -15,13 +15,13 @@ import com.threerings.miso.util.MisoUtil; /** * The iso scene view model provides a holding place for the myriad - * parameters and bits of data that describe the details of an - * isometric view of a scene. + * parameters and bits of data that describe the details of an isometric + * view of a scene. * - *
The member data are public to facilitate speedy referencing by - * the {@link IsoSceneView} class. The model should only be modified - * through the constructor's passed-in {@link - * com.samskivert.util.Config} object and the accessor methods. + *
The member data are public to facilitate speedy referencing by the
+ * {@link IsoSceneView} class. The model should only be modified through
+ * the constructor's passed-in {@link Config} object and the accessor
+ * methods.
*/
public class IsoSceneViewModel
{
diff --git a/src/java/com/threerings/parlor/data/Table.java b/src/java/com/threerings/parlor/data/Table.java
index 50296f02f..d0c70ec49 100644
--- a/src/java/com/threerings/parlor/data/Table.java
+++ b/src/java/com/threerings/parlor/data/Table.java
@@ -1,5 +1,5 @@
//
-// $Id: Table.java,v 1.2 2001/10/19 22:02:36 mdb Exp $
+// $Id: Table.java,v 1.3 2001/10/22 23:56:01 mdb Exp $
package com.threerings.parlor.data;
@@ -44,7 +44,8 @@ public class Table
/**
* Creates a new table instance, and assigns it the next monotonically
* increasing table id. The supplied config instance must implement
- * {@link TableConfig} or a {@link ClassCastException} will be thrown.
+ * {@link TableConfig} or a ClassCastException will be
+ * thrown.
*
* @param lobbyOid the object id of the lobby in which this table is
* to live.
@@ -83,7 +84,7 @@ public class Table
}
/**
- * Once a table is ready to play (see {@link #readyToPlay}), the
+ * Once a table is ready to play (see {@link #readyToStart}), the
* players array can be fetched using this method. It will return an
* array containing the usernames of all of the players in the game,
* sized properly and with each player in the appropriate position.