Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This eliminates a bunch of hackery I had to do to properly handle dead code removal when building the Game Gardens client and games and it simplifies things and sets a good example to follow the standard procedure as much as possible. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -32,7 +32,8 @@ import com.threerings.crowd.util.CrowdContext;
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import com.threerings.parlor.Log;
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import com.threerings.parlor.client.*;
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import com.threerings.parlor.game.*;
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import com.threerings.parlor.game.client.*;
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import com.threerings.parlor.game.data.*;
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import com.threerings.parlor.util.ParlorContext;
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public class TestClient extends com.threerings.crowd.client.TestClient
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@@ -22,7 +22,7 @@
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package com.threerings.parlor;
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import com.threerings.parlor.client.GameConfigurator;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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public class TestConfig extends GameConfig
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: TestController.java,v 1.6 2004/08/27 02:21:02 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -22,7 +22,7 @@
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package com.threerings.parlor;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.parlor.game.GameController;
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import com.threerings.parlor.game.client.GameController;
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public class TestController extends GameController
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{
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@@ -1,5 +1,5 @@
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//
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// $Id: TestManager.java,v 1.4 2004/08/27 02:21:02 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -21,7 +21,7 @@
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package com.threerings.parlor;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.parlor.game.server.GameManager;
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public class TestManager extends GameManager
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{
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