Decided to take the pain and refactor the parlor.game and parlor.turn

packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-03-03 19:36:34 +00:00
parent c2e2661e66
commit dbbd8e955f
66 changed files with 145 additions and 111 deletions
@@ -34,7 +34,7 @@ import com.threerings.presents.dobj.OidList;
import com.threerings.crowd.data.BodyObject;
import com.threerings.crowd.server.CrowdServer;
import com.threerings.parlor.game.GameManager;
import com.threerings.parlor.game.server.GameManager;
import com.threerings.util.MessageBundle;
import com.threerings.util.Name;
@@ -1,5 +1,5 @@
//
// $Id: PuzzleManagerDelegate.java,v 1.4 2004/08/27 02:20:32 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -21,7 +21,7 @@
package com.threerings.puzzle.server;
import com.threerings.parlor.game.GameManagerDelegate;
import com.threerings.parlor.game.server.GameManagerDelegate;
/**
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager