Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This eliminates a bunch of hackery I had to do to properly handle dead code removal when building the Game Gardens client and games and it simplifies things and sets a good example to follow the standard procedure as much as possible. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -34,7 +34,7 @@ import com.threerings.presents.dobj.OidList;
|
||||
import com.threerings.crowd.data.BodyObject;
|
||||
import com.threerings.crowd.server.CrowdServer;
|
||||
|
||||
import com.threerings.parlor.game.GameManager;
|
||||
import com.threerings.parlor.game.server.GameManager;
|
||||
|
||||
import com.threerings.util.MessageBundle;
|
||||
import com.threerings.util.Name;
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
//
|
||||
// $Id: PuzzleManagerDelegate.java,v 1.4 2004/08/27 02:20:32 mdb Exp $
|
||||
// $Id$
|
||||
//
|
||||
// Narya library - tools for developing networked games
|
||||
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
|
||||
@@ -21,7 +21,7 @@
|
||||
|
||||
package com.threerings.puzzle.server;
|
||||
|
||||
import com.threerings.parlor.game.GameManagerDelegate;
|
||||
import com.threerings.parlor.game.server.GameManagerDelegate;
|
||||
|
||||
/**
|
||||
* Extends the {@link GameManagerDelegate} mechanism with puzzle manager
|
||||
|
||||
Reference in New Issue
Block a user