Decided to take the pain and refactor the parlor.game and parlor.turn

packages properly into client, data and server subpackages. This
eliminates a bunch of hackery I had to do to properly handle dead code
removal when building the Game Gardens client and games and it simplifies
things and sets a good example to follow the standard procedure as much as
possible.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2005-03-03 19:36:34 +00:00
parent c2e2661e66
commit dbbd8e955f
66 changed files with 145 additions and 111 deletions
@@ -23,7 +23,7 @@ package com.threerings.parlor.server;
import com.threerings.parlor.client.ParlorService;
import com.threerings.parlor.data.ParlorMarshaller;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService;
import com.threerings.presents.data.ClientObject;
@@ -1,5 +1,5 @@
//
// $Id: ParlorManager.java,v 1.22 2004/08/27 02:20:14 mdb Exp $
// $Id$
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
@@ -32,8 +32,8 @@ import com.threerings.crowd.server.PlaceRegistry;
import com.threerings.parlor.Log;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.GameManager;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.server.GameManager;
/**
* The parlor manager is responsible for the parlor services in
@@ -37,8 +37,8 @@ import com.threerings.parlor.Log;
import com.threerings.parlor.client.ParlorService.InviteListener;
import com.threerings.parlor.client.ParlorService.TableListener;
import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.GameManager;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.server.GameManager;
/**
* The parlor provider handles the server side of the various Parlor
@@ -5,7 +5,7 @@ package com.threerings.parlor.server;
import com.threerings.parlor.client.ParlorDecoder;
import com.threerings.parlor.client.ParlorReceiver;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.presents.data.ClientObject;
import com.threerings.presents.server.InvocationSender;
import com.threerings.util.Name;
@@ -46,8 +46,8 @@ import com.threerings.parlor.data.ParlorCodes;
import com.threerings.parlor.data.Table;
import com.threerings.parlor.data.TableConfig;
import com.threerings.parlor.data.TableLobbyObject;
import com.threerings.parlor.game.GameConfig;
import com.threerings.parlor.game.GameManager;
import com.threerings.parlor.game.data.GameConfig;
import com.threerings.parlor.game.server.GameManager;
/**
* A table manager can be used by a place manager to take care of the