Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This eliminates a bunch of hackery I had to do to properly handle dead code removal when building the Game Gardens client and games and it simplifies things and sets a good example to follow the standard procedure as much as possible. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -21,7 +21,7 @@
|
||||
|
||||
package com.threerings.parlor.card.data;
|
||||
|
||||
import com.threerings.parlor.game.GameObject;
|
||||
import com.threerings.parlor.game.data.GameObject;
|
||||
|
||||
/**
|
||||
* Game object class for card games.
|
||||
|
||||
Reference in New Issue
Block a user