Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This eliminates a bunch of hackery I had to do to properly handle dead code removal when building the Game Gardens client and games and it simplifies things and sets a good example to follow the standard procedure as much as possible. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -27,7 +27,7 @@ import com.threerings.parlor.card.data.Card;
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import com.threerings.parlor.card.data.CardCodes;
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import com.threerings.parlor.card.data.Hand;
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import com.threerings.parlor.game.GameController;
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import com.threerings.parlor.game.client.GameController;
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/**
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* A controller class for card games. Handles common functions like
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@@ -21,7 +21,7 @@
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.game.GameObject;
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import com.threerings.parlor.game.data.GameObject;
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/**
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* Game object class for card games.
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@@ -32,7 +32,7 @@ import com.threerings.parlor.card.data.CardGameObject;
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import com.threerings.parlor.card.data.Deck;
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import com.threerings.parlor.card.data.Hand;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.parlor.game.server.GameManager;
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import com.threerings.presents.client.InvocationService.ConfirmListener;
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import com.threerings.presents.data.ClientObject;
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@@ -1,5 +1,5 @@
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//
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// $Id: TrickCardGameController.java,v 1.2 2004/10/15 00:14:23 andrzej Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -21,7 +21,7 @@
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package com.threerings.parlor.card.trick;
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import com.threerings.parlor.turn.TurnGameController;
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import com.threerings.parlor.turn.client.TurnGameController;
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/**
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* A card game controller interface for trick-based card games, such as
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@@ -21,7 +21,7 @@
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package com.threerings.parlor.card.trick;
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import com.threerings.parlor.turn.TurnGameControllerDelegate;
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import com.threerings.parlor.turn.client.TurnGameControllerDelegate;
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import com.threerings.presents.dobj.AttributeChangedEvent;
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@@ -1,5 +1,5 @@
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//
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// $Id: TrickCardGameManager.java,v 1.2 2004/10/15 00:14:23 andrzej Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -21,7 +21,7 @@
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package com.threerings.parlor.card.trick;
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import com.threerings.parlor.turn.TurnGameManager;
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import com.threerings.parlor.turn.server.TurnGameManager;
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/**
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* A card game manager interface for trick-based card games, such as
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@@ -23,9 +23,9 @@ package com.threerings.parlor.card.trick;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.parlor.game.server.GameManager;
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import com.threerings.parlor.turn.TurnGameManagerDelegate;
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import com.threerings.parlor.turn.server.TurnGameManagerDelegate;
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/**
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* A card game manager delegate for trick-based card games, such as
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@@ -1,5 +1,5 @@
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//
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// $Id: TrickCardGameObject.java,v 1.2 2004/10/15 00:14:23 andrzej Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -21,7 +21,7 @@
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package com.threerings.parlor.card.trick;
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import com.threerings.parlor.turn.TurnGameObject;
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import com.threerings.parlor.turn.data.TurnGameObject;
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/**
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* Game objects for trick-based card games must implement this interface.
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