Decided to take the pain and refactor the parlor.game and parlor.turn
packages properly into client, data and server subpackages. This eliminates a bunch of hackery I had to do to properly handle dead code removal when building the Game Gardens client and games and it simplifies things and sets a good example to follow the standard procedure as much as possible. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3381 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -28,7 +28,7 @@ import java.util.Properties;
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import com.samskivert.util.StringUtil;
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import com.threerings.crowd.data.PlaceConfig;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.micasa.util.MiCasaContext;
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public class LobbyConfig extends PlaceConfig
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@@ -1,5 +1,5 @@
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//
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// $Id: LobbyController.java,v 1.11 2004/08/27 02:12:50 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -30,7 +30,7 @@ import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.util.CrowdContext;
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import com.threerings.parlor.client.*;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.micasa.Log;
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import com.threerings.micasa.util.MiCasaContext;
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@@ -44,7 +44,7 @@ import com.threerings.parlor.client.SeatednessObserver;
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import com.threerings.parlor.client.TableDirector;
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import com.threerings.parlor.client.TableObserver;
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import com.threerings.parlor.data.Table;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.crowd.client.PlaceView;
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import com.threerings.crowd.data.PlaceObject;
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorController.java,v 1.3 2004/08/27 02:12:52 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -29,7 +29,7 @@ import com.threerings.presents.client.SessionObserver;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.util.ParlorContext;
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import com.threerings.micasa.Log;
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorService.java,v 1.2 2004/08/27 02:12:52 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -24,7 +24,7 @@ package com.threerings.micasa.simulator.client;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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/**
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* Provides access to simulator invocation services.
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@@ -22,7 +22,7 @@
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package com.threerings.micasa.simulator.data;
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import com.threerings.micasa.simulator.client.SimulatorService;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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@@ -1,5 +1,5 @@
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//
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// $Id: Simulant.java,v 1.5 2004/08/27 02:12:54 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -27,8 +27,8 @@ import com.threerings.presents.dobj.MessageEvent;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.PlaceObject;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.game.server.GameManager;
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public abstract class Simulant
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{
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@@ -23,7 +23,7 @@ package com.threerings.micasa.simulator.server;
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import com.threerings.micasa.simulator.client.SimulatorService;
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import com.threerings.micasa.simulator.data.SimulatorMarshaller;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationMarshaller;
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorManager.java,v 1.18 2004/10/22 19:27:54 ray Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -37,9 +37,9 @@ import com.threerings.crowd.server.PlaceManager;
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import com.threerings.crowd.server.PlaceRegistry.CreationObserver;
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import com.threerings.crowd.server.PlaceRegistry;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.GameManager;
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import com.threerings.parlor.game.GameObject;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.parlor.game.data.GameObject;
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import com.threerings.parlor.game.server.GameManager;
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import com.threerings.micasa.Log;
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@@ -1,5 +1,5 @@
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//
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// $Id: SimulatorProvider.java,v 1.4 2004/08/27 02:12:54 mdb Exp $
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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@@ -25,7 +25,7 @@ import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.server.InvocationProvider;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.parlor.game.GameConfig;
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import com.threerings.parlor.game.data.GameConfig;
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import com.threerings.micasa.Log;
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