Sometimes my mind drifts away and forgets that I live in a world where I have
to write everything in two languages, and now have to take special care that things written in one of those languages works properly in a wholly separate and somewhat limited deployment environment. Ah such sweet forgetting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5119 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -57,6 +57,19 @@ public class ClientObject extends DObject
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return "(" + getOid() + ")";
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}
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/**
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* Checks whether or not this client has the specified permission.
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*
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* @return null if the user has access, a fully-qualified translatable message string
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* indicating the reason for denial of access.
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*
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* @see PermissionPolicy
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*/
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public function checkAccess (perm :Permission, context :Object = null) :String
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{
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return _permPolicy.checkAccess(this, perm, context);
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}
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// AUTO-GENERATED: METHODS START
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public function addToReceivers (elem :DSet_Entry) :void
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{
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@@ -91,6 +104,9 @@ public class ClientObject extends DObject
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{
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super.readObject(ins);
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receivers = (ins.readObject() as DSet);
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_permPolicy = (ins.readObject() as PermissionPolicy);
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}
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protected var _permPolicy :PermissionPolicy;
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}
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}
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@@ -0,0 +1,30 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.data {
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/**
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* A value class used by ClientObject.checkAccess to do fine-grained access control.
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*/
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public class Permission
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{
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}
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}
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@@ -0,0 +1,59 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.presents.data {
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import com.threerings.io.ObjectInputStream;
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import com.threerings.io.ObjectOutputStream;
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import com.threerings.io.Streamable;
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/**
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* Encapsulates a fine-grained permissions policy. The default policy is to deny access to
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* everything, systems using fine-grained permissions should create a custom policy and provide it
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* at client resolution time via the ClientResolver.
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*/
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public class PermissionPolicy
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implements Streamable
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{
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/**
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* Returns null if the specified client has the specified permission, an error code explaining
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* the lack of access if they do not. {@link InvocationCodes#ACCESS_DENIED} should be returned
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* if no more specific explanation is available.
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*/
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public function checkAccess (clobj :ClientObject, perm :Permission, context :Object) :String
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{
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// by default, you can't do it!
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return InvocationCodes.ACCESS_DENIED;
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}
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// from interface Streamable
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public function writeObject (out :ObjectOutputStream) :void
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{
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// nothing needed
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}
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// from interface Streamable
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public function readObject (ins :ObjectInputStream) :void
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{
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// nothing needed
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}
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}
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}
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