Sometimes my mind drifts away and forgets that I live in a world where I have
to write everything in two languages, and now have to take special care that things written in one of those languages works properly in a wholly separate and somewhat limited deployment environment. Ah such sweet forgetting. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5119 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -75,27 +75,6 @@ public class BodyObject extends ClientObject
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*/
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public var awayMessage :String;
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/**
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* Checks whether or not this user has access to the specified feature. Currently used by the
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* chat system to regulate access to chat broadcasts but also forms the basis of an extensible
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* fine-grained permissions system.
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*
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* @return null if the user has access, a fully-qualified translatable message string
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* indicating the reason for denial of access (or just {@link InvocationCodes#ACCESS_DENIED} if
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* you don't want to be specific).
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*/
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public function checkAccess (feature :String, context :Object) :String
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{
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// our default access control policy; how quaint
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if (ChatCodes.BROADCAST_ACCESS == feature) {
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return getTokens().isAdmin() ? null : InvocationCodes.ACCESS_DENIED;
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} else if (ChatCodes.CHAT_ACCESS == feature) {
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return null;
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} else {
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return InvocationCodes.ACCESS_DENIED;
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}
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}
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/**
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* Returns this user's access control tokens.
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*/
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@@ -0,0 +1,54 @@
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2008 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.data {
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import com.threerings.presents.data.ClientObject;
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import com.threerings.presents.data.InvocationCodes;
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import com.threerings.presents.data.Permission;
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import com.threerings.presents.data.PermissionPolicy;
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import com.threerings.crowd.chat.data.ChatCodes;
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/**
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* Implements some Crowd permissions.
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*/
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public class CrowdPermissionPolicy extends PermissionPolicy
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{
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// from PermissionPolicy
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override public function checkAccess (
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clobj :ClientObject, perm :Permission, context :Object) :String
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{
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if (!(clobj is BodyObject)) {
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return super.checkAccess(clobj, perm, context);
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}
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var body :BodyObject = (clobj as BodyObject);
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if (perm == ChatCodes.BROADCAST_ACCESS) {
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return body.getTokens().isAdmin() ? null : InvocationCodes.ACCESS_DENIED;
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} else if (perm == ChatCodes.CHAT_ACCESS) {
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return null;
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} else {
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return super.checkAccess(clobj, perm, context);
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}
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}
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}
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}
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