Messages to receiver/service.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3228 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Andrzej Kapolka
2004-11-23 02:47:38 +00:00
parent a9ccfc8553
commit d9d3975027
13 changed files with 424 additions and 48 deletions
@@ -0,0 +1,36 @@
//
// $Id$
package com.threerings.parlor.card.data;
import com.threerings.parlor.card.client.CardGameService;
import com.threerings.parlor.card.data.Card;
import com.threerings.presents.client.Client;
import com.threerings.presents.client.InvocationService.ConfirmListener;
import com.threerings.presents.data.InvocationMarshaller;
import com.threerings.presents.dobj.InvocationResponseEvent;
/**
* Provides the implementation of the {@link CardGameService} interface
* that marshalls the arguments and delivers the request to the provider
* on the server. Also provides an implementation of the response listener
* interfaces that marshall the response arguments and deliver them back
* to the requesting client.
*/
public class CardGameMarshaller extends InvocationMarshaller
implements CardGameService
{
/** The method id used to dispatch {@link #sendCardsToPlayer} requests. */
public static final int SEND_CARDS_TO_PLAYER = 1;
// documentation inherited from interface
public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, ConfirmListener arg4)
{
ConfirmMarshaller listener4 = new ConfirmMarshaller();
listener4.listener = arg4;
sendRequest(arg1, SEND_CARDS_TO_PLAYER, new Object[] {
new Integer(arg2), arg3, listener4
});
}
}
@@ -0,0 +1,33 @@
//
// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.data;
import com.threerings.parlor.game.GameObject;
/**
* Game object class for card games.
*/
public class CardGameObject extends GameObject
{
/** The card game service interface. */
public CardGameMarshaller cardGameService;
}
@@ -0,0 +1,50 @@
//
// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
//
// Narya library - tools for developing networked games
// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
// http://www.threerings.net/code/narya/
//
// This library is free software; you can redistribute it and/or modify it
// under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation; either version 2.1 of the License, or
// (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
package com.threerings.parlor.card.data;
import com.threerings.parlor.game.GameObject;
/**
* Game object class for card games.
*/
public class CardGameObject extends GameObject
{
/** The field name of the <code>cardGameService</code> field. */
public static final String CARD_GAME_SERVICE = "cardGameService";
/** The card game service interface. */
public CardGameMarshaller cardGameService;
/**
* Requests that the <code>cardGameService</code> field be set to the specified
* value. The local value will be updated immediately and an event
* will be propagated through the system to notify all listeners that
* the attribute did change. Proxied copies of this object (on
* clients) will apply the value change when they received the
* attribute changed notification.
*/
public void setCardGameService (CardGameMarshaller cardGameService)
{
requestAttributeChange(CARD_GAME_SERVICE, cardGameService);
this.cardGameService = cardGameService;
}
}