Messages to receiver/service.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3228 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.card.client.CardGameService;
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import com.threerings.parlor.card.data.Card;
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import com.threerings.presents.client.Client;
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import com.threerings.presents.client.InvocationService.ConfirmListener;
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import com.threerings.presents.data.InvocationMarshaller;
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import com.threerings.presents.dobj.InvocationResponseEvent;
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/**
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* Provides the implementation of the {@link CardGameService} interface
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* that marshalls the arguments and delivers the request to the provider
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* on the server. Also provides an implementation of the response listener
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* interfaces that marshall the response arguments and deliver them back
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* to the requesting client.
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*/
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public class CardGameMarshaller extends InvocationMarshaller
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implements CardGameService
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{
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/** The method id used to dispatch {@link #sendCardsToPlayer} requests. */
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public static final int SEND_CARDS_TO_PLAYER = 1;
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// documentation inherited from interface
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public void sendCardsToPlayer (Client arg1, int arg2, Card[] arg3, ConfirmListener arg4)
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{
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ConfirmMarshaller listener4 = new ConfirmMarshaller();
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listener4.listener = arg4;
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sendRequest(arg1, SEND_CARDS_TO_PLAYER, new Object[] {
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new Integer(arg2), arg3, listener4
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});
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}
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}
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//
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// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.game.GameObject;
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/**
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* Game object class for card games.
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*/
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public class CardGameObject extends GameObject
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{
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/** The card game service interface. */
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public CardGameMarshaller cardGameService;
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}
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@@ -0,0 +1,50 @@
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//
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// $Id: TurnGameObject.java 3099 2004-08-27 02:21:06Z mdb $
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2004 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.parlor.card.data;
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import com.threerings.parlor.game.GameObject;
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/**
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* Game object class for card games.
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*/
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public class CardGameObject extends GameObject
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{
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/** The field name of the <code>cardGameService</code> field. */
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public static final String CARD_GAME_SERVICE = "cardGameService";
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/** The card game service interface. */
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public CardGameMarshaller cardGameService;
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/**
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* Requests that the <code>cardGameService</code> field be set to the specified
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* value. The local value will be updated immediately and an event
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* will be propagated through the system to notify all listeners that
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* the attribute did change. Proxied copies of this object (on
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* clients) will apply the value change when they received the
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* attribute changed notification.
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*/
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public void setCardGameService (CardGameMarshaller cardGameService)
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{
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requestAttributeChange(CARD_GAME_SERVICE, cardGameService);
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this.cardGameService = cardGameService;
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}
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}
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