More delayed block loading improvements: resolve fewer blocks, use the
same mechanism for including and excluding blocks. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2464 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: SceneBlockResolver.java,v 1.1 2003/04/25 18:22:26 mdb Exp $
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// $Id: SceneBlockResolver.java,v 1.2 2003/04/25 22:13:14 mdb Exp $
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package com.threerings.miso.client;
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@@ -30,8 +30,10 @@ public class SceneBlockResolver extends LoopingThread
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try {
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// resolve the block
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Log.info("Resolving block " + block + ".");
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block.resolve();
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// if (block.resolve()) {
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// Log.info("Resolved block " + block + ".");
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// }
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// queue it up on the AWT thread to complete its resolution
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EventQueue.invokeLater(new Runnable() {
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