Added a version of composeMaskedImage() that takes a Shape object to use

as the mask.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2101 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Ray Greenwell
2003-01-08 04:28:13 +00:00
parent 1ce6951cb6
commit d595a2fab8
@@ -1,5 +1,5 @@
//
// $Id: ImageUtil.java,v 1.20 2003/01/08 04:09:02 mdb Exp $
// $Id: ImageUtil.java,v 1.21 2003/01/08 04:28:13 ray Exp $
package com.threerings.media.image;
@@ -449,6 +449,43 @@ public class ImageUtil
}
}
/**
* Create a new image using the supplied shape as a mask from which to
* cut out pixels from the supplied image. Pixels inside the shape
* will be added to the final image, pixels outside the shape will be
* clear.
*/
public static BufferedImage composeMaskedImage (
Shape mask, BufferedImage base)
{
int wid = base.getWidth();
int hei = base.getHeight();
// alternate method for composition:
// 1. create WriteableRaster with base data
// 2. test each pixel with mask.contains() and set the alpha
// channel to fully-alpha if false
// 3. create buffered image from raster
// (I didn't use this method because it depends on the colormodel
// of the source image, and was booching when the souce image was
// a cut-up from a tileset, and it seems like it would take
// longer than the method we are using.
// But it's something to consider)
// composite them by rendering them with an alpha rule
BufferedImage target = createImage(wid, hei);
Graphics2D g2 = target.createGraphics();
try {
g2.setColor(Color.BLACK); // whatever, really
g2.fill(mask);
g2.setComposite(AlphaComposite.SrcIn);
g2.drawImage(base, 0, 0, null);
} finally {
g2.dispose();
}
return target;
}
/**
* Returns true if the supplied image contains a non-transparent pixel
* at the specified coordinates, false otherwise.