The big fat bernie revamp! Er, big fat miso revamp rather:
- Combined SceneViewPanel and IsoSceneView into one happy panel. - Ditched the DisplayMisoScene notion; the new MisoScenePanel now manages resolved scene information (like base, object and fringe tiles) itself so that it can... - ...support scrolling scenes by keeping blocks of resolved base, fringe and object information loaded only for what is potentially visible rather than for the whole scene. Other things were surely cleaned up or broken in the process to keep a keen eye out. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2413 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: AutoFringer.java,v 1.19 2003/02/12 05:38:12 mdb Exp $
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// $Id: AutoFringer.java,v 1.20 2003/04/17 19:21:16 mdb Exp $
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package com.threerings.miso.tile;
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@@ -32,7 +32,7 @@ import com.threerings.media.image.BackedVolatileMirage;
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import com.threerings.media.image.ImageManager;
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import com.threerings.media.image.Mirage;
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import com.threerings.miso.data.MisoScene;
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import com.threerings.miso.data.MisoSceneModel;
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/**
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* Automatically fringes a scene according to the rules in the supplied
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@@ -56,7 +56,7 @@ public class AutoFringer
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* Compute and return the fringe tile to be inserted at the specified
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* location.
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*/
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public Tile getFringeTile (MisoScene scene, int col, int row,
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public Tile getFringeTile (MisoSceneModel scene, int col, int row,
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HashMap masks, Random rando)
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{
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// get the tileset id of the base tile we are considering
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