Updated comments.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@230 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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// $Id: CharacterSprite.java,v 1.1 2001/08/02 21:02:56 shaper Exp $
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// $Id: CharacterSprite.java,v 1.2 2001/08/13 15:00:24 shaper Exp $
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package com.threerings.miso.sprite;
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@@ -8,16 +8,15 @@ import com.threerings.miso.tile.Tile;
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import com.threerings.miso.tile.TileManager;
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/**
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* A <code>AmbulatorySprite</code> is a sprite that can face in one of
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* eight compass directions and animate itself walking along any
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* chosen path.
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* An <code>AmbulatorySprite</code> is a sprite that can face in one
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* of the various compass directions and that can animate itself
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* walking along some chosen path.
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*/
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public class AmbulatorySprite extends Sprite
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{
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/**
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* Construct a <code>AmbulatorySprite</code>, loading the tiles
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* used to display the sprite from the given tileset via the given
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* tile manager.
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* Construct an <code>AmbulatorySprite</code>, loading the tiles
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* used to display the sprite from the given tileset.
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*
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* @param x the sprite x-position in pixels.
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* @param y the sprite y-position in pixels.
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@@ -92,12 +91,6 @@ public class AmbulatorySprite extends Sprite
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/** The number of frames of animation for each direction. */
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protected static final int NUM_DIR_FRAMES = 8;
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/**
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* The buffer space in pixels allowed for horizontal or vertical
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* selection of movement north/south or east/west, respectively.
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*/
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protected static final int DIR_BUFFER = 20;
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/** The animation frames for the sprite facing each direction. */
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protected Tile[][] _dirTiles;
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