Create our game configurator directly rather than returning a class and

forcing the caller to instantiate it.


git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3248 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Michael Bayne
2004-11-27 21:24:33 +00:00
parent 421ed5126e
commit d492d541b3
3 changed files with 13 additions and 15 deletions
@@ -24,6 +24,8 @@ package com.threerings.parlor.game;
import com.threerings.crowd.data.PlaceConfig;
import com.threerings.util.Name;
import com.threerings.parlor.client.GameConfigurator;
/**
* The game config class encapsulates the configuration information for a
* particular type of game. The hierarchy of game config objects mimics
@@ -68,12 +70,11 @@ public abstract class GameConfig extends PlaceConfig implements Cloneable
public abstract String getBundleName ();
/**
* Returns the class that should be used to create a user interface
* that can be used to configure this instance prior to starting the
* game. The configurator class must derive from {@link
* GameConfigurator}.
* Creates a configurator that can be used to create a user interface
* for configuring this instance prior to starting the game. If no
* configuration is necessary, this method should return null.
*/
public abstract Class getConfiguratorClass ();
public abstract GameConfigurator createConfigurator ();
/**
* Returns an array of strings that describe the configuration of this