Fix some stylistic stuff.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3817 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
@@ -322,8 +322,10 @@ public abstract class PuzzleController extends GameController
|
||||
// documentation inherited
|
||||
public void attributeChanged (AttributeChangedEvent event)
|
||||
{
|
||||
String name = event.getName();
|
||||
|
||||
// deal with game state changes
|
||||
if (event.getName().equals(PuzzleObject.STATE)) {
|
||||
if (name.equals(PuzzleObject.STATE)) {
|
||||
switch (event.getIntValue()) {
|
||||
case PuzzleObject.IN_PLAY:
|
||||
// we have to postpone all game starting activity until the
|
||||
@@ -360,7 +362,8 @@ public abstract class PuzzleController extends GameController
|
||||
super.attributeChanged(event);
|
||||
break;
|
||||
}
|
||||
} else if (event.getName().equals(PuzzleObject.ROUND_ID)) {
|
||||
|
||||
} else if (name.equals(PuzzleObject.ROUND_ID)) {
|
||||
// Need to clear out stale events. If we don't, we could send
|
||||
// events that claim to be from the new round that are actually
|
||||
// from the old round.
|
||||
|
||||
Reference in New Issue
Block a user