Fix some stylistic stuff.

git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@3817 542714f4-19e9-0310-aa3c-eee0fc999fb1
This commit is contained in:
Mike Thomas
2006-01-23 21:11:15 +00:00
parent c866377681
commit d38c31027c
@@ -322,8 +322,10 @@ public abstract class PuzzleController extends GameController
// documentation inherited
public void attributeChanged (AttributeChangedEvent event)
{
String name = event.getName();
// deal with game state changes
if (event.getName().equals(PuzzleObject.STATE)) {
if (name.equals(PuzzleObject.STATE)) {
switch (event.getIntValue()) {
case PuzzleObject.IN_PLAY:
// we have to postpone all game starting activity until the
@@ -360,7 +362,8 @@ public abstract class PuzzleController extends GameController
super.attributeChanged(event);
break;
}
} else if (event.getName().equals(PuzzleObject.ROUND_ID)) {
} else if (name.equals(PuzzleObject.ROUND_ID)) {
// Need to clear out stale events. If we don't, we could send
// events that claim to be from the new round that are actually
// from the old round.