Make these public so that our delegates can access them. Sigh.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@2609 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,5 +1,5 @@
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//
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//
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// $Id: GameManager.java,v 1.62 2003/04/11 21:29:21 mdb Exp $
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// $Id: GameManager.java,v 1.63 2003/05/26 21:27:18 mdb Exp $
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package com.threerings.parlor.game;
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package com.threerings.parlor.game;
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@@ -793,7 +793,7 @@ public class GameManager extends PlaceManager
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* Returns true if all (non-AI) players have delivered their {@link
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* Returns true if all (non-AI) players have delivered their {@link
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* #playerReady} notifications, false if they have not.
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* #playerReady} notifications, false if they have not.
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*/
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*/
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protected boolean allPlayersReady ()
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public boolean allPlayersReady ()
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{
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{
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for (int ii = 0; ii < getPlayerSlots(); ii++) {
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for (int ii = 0; ii < getPlayerSlots(); ii++) {
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if (!playerIsReady(ii)) {
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if (!playerIsReady(ii)) {
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@@ -809,7 +809,7 @@ public class GameManager extends PlaceManager
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* meant to be a player in the specified slot and they have not yet
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* meant to be a player in the specified slot and they have not yet
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* reported that they are ready.
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* reported that they are ready.
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*/
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*/
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protected boolean playerIsReady (int pidx)
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public boolean playerIsReady (int pidx)
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{
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{
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return (!_gameobj.isOccupiedPlayer(pidx) || // unoccupied slot
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return (!_gameobj.isOccupiedPlayer(pidx) || // unoccupied slot
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_playerOids[pidx] != 0 || // player is ready
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_playerOids[pidx] != 0 || // player is ready
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