Separated path code from sprite code so that we can have other things
follow a path (specifically, I want to allow the media panel to be "scrolled" along a path). git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@1409 542714f4-19e9-0310-aa3c-eee0fc999fb1
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@@ -1,23 +1,25 @@
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//
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// $Id: TilePath.java,v 1.4 2002/03/16 03:15:05 shaper Exp $
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// $Id: TilePath.java,v 1.5 2002/05/31 03:38:03 mdb Exp $
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package com.threerings.miso.scene;
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import java.awt.*;
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import java.util.List;
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import com.threerings.media.sprite.*;
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import com.threerings.util.DirectionCodes;
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import com.threerings.media.util.LineSegmentPath;
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import com.threerings.media.util.PathNode;
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import com.threerings.media.util.Pathable;
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import com.threerings.miso.Log;
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import com.threerings.miso.scene.util.IsoUtil;
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/**
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* The tile path represents a path of tiles through a scene. The path
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* is traversed by treating each pair of connected tiles as a line
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* segment. Only ambulatory sprites can follow a tile path, and their
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* tile coordinates are updated as the path is traversed.
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* The tile path represents a path of tiles through a scene. The path is
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* traversed by treating each pair of connected tiles as a line segment.
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* Only ambulatory sprites can follow a tile path, and their tile
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* coordinates are updated as the path is traversed.
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*/
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public class TilePath extends LineSegmentPath
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implements DirectionCodes
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@@ -44,13 +46,13 @@ public class TilePath extends LineSegmentPath
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}
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// documentation inherited
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public boolean updatePosition (Sprite sprite, long timestamp)
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public boolean tick (Pathable pable, long timestamp)
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{
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boolean moved = super.updatePosition(sprite, timestamp);
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boolean moved = super.tick(pable, timestamp);
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if (moved) {
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MisoCharacterSprite mcs = (MisoCharacterSprite)sprite;
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int sx = sprite.getX(), sy = sprite.getY();
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MisoCharacterSprite mcs = (MisoCharacterSprite)pable;
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int sx = mcs.getX(), sy = mcs.getY();
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Point pos = new Point();
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// check whether we've arrived at the destination tile
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