Initial version of mostly-placeholder sprite-related classes.
git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@132 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id: AnimationManager.java,v 1.1 2001/07/28 01:50:07 shaper Exp $
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package com.threerings.miso.sprite;
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import java.awt.Component;
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import com.samskivert.util.Interval;
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import com.samskivert.util.IntervalManager;
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/**
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* The AnimationManager handles the regular refreshing of the scene
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* view to allow for animation. It also may someday manage special
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* scene-wide animations, such as rain, fog, or earthquakes.
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*/
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public class AnimationManager
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{
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/**
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* Construct and initialize the animation manager with a sprite
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* manager and the panel that animations will take place within.
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*/
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public AnimationManager (SpriteManager spritemgr, Component target)
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{
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_spritemgr = spritemgr;
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_target = target;
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// create the interval for refreshing the display
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Interval refresher = new Interval() {
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public void intervalExpired (int id, Object arg)
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{
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_target.repaint();
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}
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};
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// register ourselves with the interval mgr
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IntervalManager.register(refresher, REFRESH_INTERVAL, null, true);
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}
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/** The desired number of refresh operations per second. */
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protected static final int FRAME_RATE = 60;
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/** The milliseconds to sleep to obtain desired frame rate. */
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protected static final long REFRESH_INTERVAL = 1000 / FRAME_RATE;
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/** The sprite manager. */
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protected SpriteManager _spritemgr;
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/** The component to refresh. */
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protected Component _target;
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}
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//
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// $Id: Sprite.java,v 1.1 2001/07/28 01:50:07 shaper Exp $
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package com.threerings.miso.sprite;
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import com.threerings.miso.tile.Tile;
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/**
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* The Sprite class represents a single moveable object within a
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* scene. A sprite has a position within the scene, and a set of
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* tiles used to render it (perhaps multiple frames for animation).
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*/
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public class Sprite
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{
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/** The sprite's x-position in pixel coordinates. */
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public int x;
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/** The sprite's y-position in pixel coordinates. */
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public int y;
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/**
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* Construct and initialize a Sprite object.
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*/
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public Sprite (int x, int y, Tile[] tiles)
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{
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this.x = x;
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this.y = y;
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_tiles = tiles;
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_curframe = 0;
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}
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/** The tiles that comprise the sprite. */
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protected Tile[] _tiles;
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/** The current tile frame to render. */
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protected int _curframe;
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}
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@@ -0,0 +1,17 @@
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//
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// $Id: SpriteManager.java,v 1.1 2001/07/28 01:50:07 shaper Exp $
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package com.threerings.miso.sprite;
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/**
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* The SpriteManager manages the sprites running about in the game.
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*/
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public class SpriteManager
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{
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/**
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* Construct and initialize the SpriteManager object.
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*/
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public SpriteManager ()
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{
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}
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}
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