PresentsClient -> PresentsSession (Jamie's suggestion) and associated changes
on down the client. git-svn-id: svn+ssh://src.earth.threerings.net/narya/trunk@5508 542714f4-19e9-0310-aa3c-eee0fc999fb1
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//
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// $Id$
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//
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// Narya library - tools for developing networked games
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// Copyright (C) 2002-2007 Three Rings Design, Inc., All Rights Reserved
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// http://www.threerings.net/code/narya/
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//
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// This library is free software; you can redistribute it and/or modify it
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// under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation; either version 2.1 of the License, or
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// (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public
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// License along with this library; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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package com.threerings.crowd.server;
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import com.google.inject.Inject;
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import com.threerings.presents.server.PresentsSession;
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import com.threerings.crowd.chat.server.SpeakUtil;
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import com.threerings.crowd.data.BodyObject;
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import com.threerings.crowd.data.OccupantInfo;
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/**
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* Extends the presents session with crowd-specific session handling.
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*/
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public class CrowdSession extends PresentsSession
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{
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@Override
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protected void sessionConnectionClosed ()
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{
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super.sessionConnectionClosed();
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if (_clobj != null) {
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// note that the user is disconnected
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BodyObject bobj = (BodyObject)_clobj;
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_bodyman.updateOccupantStatus(bobj, bobj.location, OccupantInfo.DISCONNECTED);
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}
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}
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@Override
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protected void sessionWillResume ()
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{
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super.sessionWillResume();
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// note that the user's active once more
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BodyObject bobj = (BodyObject)_clobj;
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_bodyman.updateOccupantStatus(bobj, bobj.location, OccupantInfo.ACTIVE);
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}
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@Override
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protected void sessionDidEnd ()
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{
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super.sessionDidEnd();
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BodyObject body = (BodyObject)_clobj;
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// clear out our location so that anyone listening will know that we've left
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clearLocation(body);
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// reset our status in case this object remains around until they start their next session
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// (which could happen very soon)
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_bodyman.updateOccupantStatus(body, null, OccupantInfo.ACTIVE);
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// clear our chat history
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if (body != null) {
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SpeakUtil.clearHistory(body.getVisibleName());
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}
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}
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/**
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* When the user ends their session, this method is called to clear out any location they might
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* occupy. The default implementation takes care of standard crowd location occupancy, but
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* users of other services may which to override this method and clear the user out of a scene,
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* zone or other location-derived occupancy.
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*/
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protected void clearLocation (BodyObject bobj)
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{
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_locman.leaveOccupiedPlace(bobj);
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}
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@Inject protected BodyManager _bodyman;
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@Inject protected LocationManager _locman;
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}
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